My program doesn't have bugs. It just develops random features.

UE1:DefaultBurst (RTNP)

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RTNP Object >> Actor >> Effects >> AnimSpriteEffect >> DefaultBurst

Contents

Package: 
UnrealShare
Direct subclass:
DefaultBurstAlt
This class in other games:
U1, UT

DefaultBurst.

[edit] Default values

Property Value
bCorona False
DrawScale 1.5
DrawType DT_SpriteAnimOnce
EffectSound1 Sound'UnrealShare.General.Exple03'
LifeSpan 0.4
LightEffect LE_NonIncidence
LightRadius 6
LightType LT_TexturePaletteOnce
RemoteRole ROLE_SimulatedProxy
Skin Texture'UnrealShare.Effects.ExplosionPal'
Style STY_Translucent
Texture Texture'UnrealShare.DEFBurst.dt_a00'

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay