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UE1:DemoRecSpectator (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> Spectator >> MessagingSpectator >> DemoRecSpectator

Contents

Package: 
Engine
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3

DemoRecSpectator - spectator for demo recordings to replicate ClientMessages

[edit] Properties

[edit] PlaybackActor

Type: PlayerPawn


[edit] PlaybackGRI

Type: GameReplicationInfo


[edit] Functions

[edit] Events

[edit] ClientMessage

event ClientMessage (coerce string S, optional name Type, optional bool bBeep)

Overrides: PlayerPawn.ClientMessage


[edit] ReceiveLocalizedMessage

event ReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: PlayerPawn.ReceiveLocalizedMessage


[edit] TeamMessage

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep)

Overrides: PlayerPawn.TeamMessage


[edit] Tick

simulated event Tick (float Delta)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerPawn.ClientVoiceMessage


[edit] RepClientMessage

simulated function RepClientMessage (coerce string S, optional name Type, optional bool bBeep)


[edit] RepClientVoiceMessage

simulated function RepClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)


[edit] RepReceiveLocalizedMessage

simulated function RepReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


[edit] RepTeamMessage

simulated function RepTeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)


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