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UE1:DevilFish (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> DevilFish

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

DevilFish.

[edit] Properties

[edit] Property group 'DevilFish'

[edit] BiteDamage

Type: byte

Basic damage done by bite.

Default value: 15

[edit] RipDamage

Type: byte

Basic damage done by bite.

Default value: 25

[edit] Property group 'Sounds'

[edit] bite

Type: Sound


[edit] rip

Type: Sound


Default value: Sound'UnrealShare.Razorfish.tear1fs'

[edit] Internal variables

[edit] AirTime

Type: float


[edit] bAttackBump

Type: bool


[edit] Default values

Property Value
Aggressiveness 1.0
AmbientSound Sound'UnrealShare.Razorfish.ambfs'
Buoyancy 60.0
CarcassType Class'UnrealShare.DevilfishCarcass'
CollisionHeight 20.0
CollisionRadius 35.0
CombatStyle 1.0
Die Sound'UnrealShare.Razorfish.death1fs'
DrawType DT_Mesh
Health 70
HitSound1 Sound'UnrealShare.Razorfish.chomp1fs'
HitSound2 Sound'UnrealShare.Razorfish.miss1fs'
Intelligence BRAINS_NONE
Land Sound'UnrealShare.Razorfish.flop1fs'
Mass 60.0
MeleeRange 40.0
Mesh LodMesh'UnrealShare.fish'
RotationRate
Member Value
Pitch 8192
Roll 8192
SightRadius 1250.0
TimeBetweenAttacks 0.5
UnderWaterTime -1.0
Visibility 120
WaterSpeed 250.0

[edit] Functions

[edit] Events

[edit] Landed

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed


[edit] ZoneChange

event ZoneChange (ZoneInfo newZone)

Overrides: ScriptedPawn.ZoneChange


[edit] Other instance functions

[edit] AttitudeToCreature

function Pawn.EAttitude AttitudeToCreature (Pawn Other)

Overrides: ScriptedPawn.AttitudeToCreature


[edit] PlayDying

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


[edit] PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


[edit] PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


[edit] PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


[edit] PlayPatrolStop

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


[edit] PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


[edit] PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: Pawn.PlayTakeHit


[edit] PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


[edit] PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


[edit] PlayVictoryDance

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


[edit] PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


[edit] PlayWaitingAmbush

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


[edit] PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


[edit] PreSetMovement

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


[edit] SetMovementPhysics

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


[edit] TweenToFalling

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


[edit] TweenToFighter

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


[edit] TweenToPatrolStop

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


[edit] TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


[edit] TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


[edit] TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


[edit] WhatToDoNext

function WhatToDoNext (name LikelyState, name LikelyLabel)

Overrides: ScriptedPawn.WhatToDoNext


[edit] States

[edit] Ambushing

[edit] Ambushing.Landed

event Landed (Object.Vector HitNormal)

Overrides: ScriptedPawn.Ambushing.Landed


[edit] FallingState

Inherits from: ScriptedPawn.FallingState

Ignores: Bump, HearNoise, HitWall, WarnTarget

[edit] FallingState.Landed

event Landed (Object.Vector HitNormal)

Overrides: ScriptedPawn.FallingState.Landed


[edit] Flopping

Ignores: EnemyNotVisible, HearNoise, HitWall, SeePlayer

[edit] Flopping.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


[edit] Flopping.Landed

event Landed (Object.Vector HitNormal)

Overrides: Landed (global)


[edit] Flopping.Timer

event Timer ()

Overrides: Actor.Timer (global)


[edit] Flopping.ZoneChange

event ZoneChange (ZoneInfo NewZone)

Overrides: ZoneChange (global)


[edit] MeleeAttack

Inherits from: ScriptedPawn.MeleeAttack

Ignores: HearNoise, SeePlayer

[edit] MeleeAttack.Bump

singular event Bump (Actor Other)

Overrides: ScriptedPawn.Bump (global)


[edit] MeleeAttack.KeepAttacking

function KeepAttacking ()

Overrides: ScriptedPawn.MeleeAttack.KeepAttacking


[edit] TacticalMove

[edit] TacticalMove.Bump

event Bump (Actor Other)

Overrides: ScriptedPawn.Bump (global)


[edit] TacticalMove.PickDestination

function PickDestination (bool bNoCharge)

Overrides: ScriptedPawn.TacticalMove.PickDestination


[edit] TakeHit

Inherits from: ScriptedPawn.TakeHit

Ignores: Bump, HearNoise, HitWall, SeePlayer

[edit] TakeHit.Landed

event Landed (Object.Vector HitNormal)

Overrides: ScriptedPawn.TakeHit.Landed


[edit] Waiting

[edit] Waiting.Landed

event Landed (Object.Vector HitNormal)

Overrides: ScriptedPawn.Waiting.Landed