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UE1:DevilFish (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> DevilFish |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DevilFish.
[edit] Properties
[edit] Property group 'DevilFish'
[edit] BiteDamage
Type: byte
Basic damage done by bite.
Default value: 15
[edit] RipDamage
Type: byte
Basic damage done by bite.
Default value: 25
[edit] Property group 'Sounds'
[edit] bite
Type: Sound
[edit] rip
Type: Sound
Default value: Sound'UnrealShare.Razorfish.tear1fs'
[edit] Internal variables
[edit] AirTime
Type: float
[edit] bAttackBump
Type: bool
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| Aggressiveness | 1.0 | ||||||
| AmbientSound | Sound'UnrealShare.Razorfish.ambfs' | ||||||
| Buoyancy | 60.0 | ||||||
| CarcassType | Class'UnrealShare.DevilfishCarcass' | ||||||
| CollisionHeight | 20.0 | ||||||
| CollisionRadius | 35.0 | ||||||
| CombatStyle | 1.0 | ||||||
| Die | Sound'UnrealShare.Razorfish.death1fs' | ||||||
| DrawType | DT_Mesh | ||||||
| Health | 70 | ||||||
| HitSound1 | Sound'UnrealShare.Razorfish.chomp1fs' | ||||||
| HitSound2 | Sound'UnrealShare.Razorfish.miss1fs' | ||||||
| Intelligence | BRAINS_NONE | ||||||
| Land | Sound'UnrealShare.Razorfish.flop1fs' | ||||||
| Mass | 60.0 | ||||||
| MeleeRange | 40.0 | ||||||
| Mesh | LodMesh'UnrealShare.fish' | ||||||
| RotationRate |
|
||||||
| SightRadius | 1250.0 | ||||||
| TimeBetweenAttacks | 0.5 | ||||||
| UnderWaterTime | -1.0 | ||||||
| Visibility | 120 | ||||||
| WaterSpeed | 250.0 |
[edit] Functions
[edit] Events
[edit] Landed
Overrides: Pawn.Landed
[edit] ZoneChange
Overrides: ScriptedPawn.ZoneChange
[edit] Other instance functions
[edit] AttitudeToCreature
Overrides: ScriptedPawn.AttitudeToCreature
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PlayInAir
Overrides: Pawn.PlayInAir
[edit] PlayLanded
Overrides: Pawn.PlayLanded
[edit] PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
[edit] PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlayTakeHit
Overrides: Pawn.PlayTakeHit
[edit] PlayThreatening
Overrides: Pawn.PlayThreatening
[edit] PlayTurning
Overrides: Pawn.PlayTurning
[edit] PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWaitingAmbush
Overrides: Pawn.PlayWaitingAmbush
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] PreSetMovement
Overrides: Pawn.PreSetMovement
[edit] SetMovementPhysics
Overrides: ScriptedPawn.SetMovementPhysics
[edit] TweenToFalling
Overrides: Pawn.TweenToFalling
[edit] TweenToFighter
Overrides: Pawn.TweenToFighter
[edit] TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
[edit] WhatToDoNext
Overrides: ScriptedPawn.WhatToDoNext
[edit] States
[edit] Ambushing
[edit] Ambushing.Landed
Overrides: ScriptedPawn.Ambushing.Landed
[edit] FallingState
Inherits from: ScriptedPawn.FallingState
Ignores: Bump, HearNoise, HitWall, WarnTarget
[edit] FallingState.Landed
Overrides: ScriptedPawn.FallingState.Landed
[edit] Flopping
Ignores: EnemyNotVisible, HearNoise, HitWall, SeePlayer
[edit] Flopping.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Flopping.Landed
Overrides: Landed (global)
[edit] Flopping.Timer
Overrides: Actor.Timer (global)
[edit] Flopping.ZoneChange
Overrides: ZoneChange (global)
[edit] MeleeAttack
Inherits from: ScriptedPawn.MeleeAttack
[edit] MeleeAttack.Bump
Overrides: ScriptedPawn.Bump (global)
[edit] MeleeAttack.KeepAttacking
Overrides: ScriptedPawn.MeleeAttack.KeepAttacking
[edit] TacticalMove
[edit] TacticalMove.Bump
Overrides: ScriptedPawn.Bump (global)
[edit] TacticalMove.PickDestination
Overrides: ScriptedPawn.TacticalMove.PickDestination
[edit] TakeHit
Inherits from: ScriptedPawn.TakeHit
Ignores: Bump, HearNoise, HitWall, SeePlayer
[edit] TakeHit.Landed
Overrides: ScriptedPawn.TakeHit.Landed
[edit] Waiting
[edit] Waiting.Landed
Overrides: ScriptedPawn.Waiting.Landed
