I'm a doctor, not a mechanic
UE1:Dice (U1)
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| Object >> Actor >> Decoration >> Dice |
Contents |
- Package:
- UnrealI
- No known subclasses.
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Dice.
Properties
bHasBounced
Type: bool
numBounces
Type: int
Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| bBounce | True | ||||
| bCollideWorld | True | ||||
| bFixedRotationDir | True | ||||
| bRotateToDesired | True | ||||
| bStatic | False | ||||
| CollisionHeight | 3.0 | ||||
| CollisionRadius | 3.0 | ||||
| DrawType | DT_Mesh | ||||
| Mesh | LodMesh'UnrealI.DiceM' | ||||
| RotationRate |
|
Instance functions
Roll
simulated function Roll ()
Throw
function Throw (Object.Vector Y)
States
Playing
Modifiers: auto
Playing.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
