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UE1:Dice (RTNP)
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| Object >> Actor >> Decoration >> Dice |
Contents |
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Dice.
[edit] Properties
[edit] bHasBounced
Type: bool
[edit] numBounces
Type: int
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| bBounce | True | ||||
| bCollideWorld | True | ||||
| bFixedRotationDir | True | ||||
| bRotateToDesired | True | ||||
| bStatic | False | ||||
| CollisionHeight | 3.0 | ||||
| CollisionRadius | 3.0 | ||||
| DrawType | DT_Mesh | ||||
| Mesh | LodMesh'UnrealI.DiceM' | ||||
| RotationRate |
|
[edit] Instance functions
[edit] Roll
simulated function Roll ()
[edit] Throw
function Throw (Object.Vector Y)
[edit] States
[edit] Playing
Modifiers: auto
[edit] Playing.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
