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UE1:DispersionAmmo (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> DispersionAmmo |
Contents |
- Package:
- UnrealShare
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DispersionAmmo.
Properties
Property group 'DispersionAmmo'
EffectSound1
Type: Sound
Default value: Sound'UnrealShare.General.DispEX1'
ExpSkin
Type: Texture
Default value: Texture'UnrealShare.Effects.BluePal'
ExpType
Type: Texture
Default value: Texture'UnrealShare.DispExpl.dseb_A00'
NumFrames
Type: int
Default value: 8
ParticleType
Type: class<SmallSpark>
Default value: Class'UnrealShare.Spark3'
Pause
Type: float
Default value: 0.05
SparkModifier
Type: float
Default value: 1.0
SparkScale
Type: float
Default value: 1.0
SpriteAnim
Type: Texture
Array size: 20
Default value, index 0: Texture'UnrealShare.MainEffect.e1_a00'
Default value, index 1: Texture'UnrealShare.MainEffect.e2_a00'
Default value, index 2: Texture'UnrealShare.MainEffect.e3_a00'
Default value, index 3: Texture'UnrealShare.MainEffect.e4_a00'
Default value, index 4: Texture'UnrealShare.MainEffect.e5_a00'
Internal variables
AnimTime
Type: float
bAltFire
Type: bool
bExploded
Type: bool
bExplosionEffect
Type: bool
i
Type: int
Default values
| Property | Value |
|---|---|
| AmbientGlow | 187 |
| AmbientSound | Sound'UnrealShare.Dispersion.DispFly' |
| bFixedRotationDir | True |
| bUnlit | True |
| Damage | 15.0 |
| DrawScale | 0.8 |
| ExploWallOut | 10.0 |
| LifeSpan | 0.7 |
| LightBrightness | 255 |
| LightEffect | LE_NonIncidence |
| LightHue | 170 |
| LightRadius | 5 |
| LightSaturation | 69 |
| LightType | LT_Steady |
| Mesh | LodMesh'UnrealShare.plasmaM' |
| MomentumTransfer | 6000 |
| RemoteRole | ROLE_SimulatedProxy |
| SoundRadius | 10 |
| SoundVolume | 218 |
| Speed | 1300.0 |
| Style | STY_Translucent |
| Texture | FireTexture'UnrealShare.Effect1.FireEffect1u' |
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
TakeDamage
Overrides: Actor.TakeDamage
Tick
Overrides: Actor.Tick
Other instance functions
BlowUp
Explode
Overrides: Projectile.Explode
InitSplash
ProcessTouch
Overrides: Projectile.ProcessTouch
