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UE1:DispersionAmmo (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> DispersionAmmo |
Contents |
- Package:
- UnrealShare
- Direct subclasses:
- DAmmo2, DAmmo3, DAmmo4, DAmmo5
- This class in other games:
- U1, UT
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DispersionAmmo.
[edit] Properties
[edit] Property group 'DispersionAmmo'
[edit] EffectSound1
Type: Sound
Default value: Sound'UnrealShare.General.DispEX1'
[edit] ExpSkin
Type: Texture
Default value: Texture'UnrealShare.Effects.BluePal'
[edit] ExpType
Type: Texture
Default value: Texture'UnrealShare.DispExpl.dseb_A00'
[edit] NumFrames
Type: int
Default value: 8
[edit] ParticleType
Type: class<SmallSpark>
Default value: Class'UnrealShare.Spark3'
[edit] Pause
Type: float
Default value: 0.05
[edit] SparkModifier
Type: float
Default value: 1.0
[edit] SparkScale
Type: float
Default value: 1.0
[edit] SpriteAnim
Type: Texture
Array size: 20
Default value, index 0: Texture'UnrealShare.MainEffect.e1_a00'
Default value, index 1: Texture'UnrealShare.MainEffect.e2_a00'
Default value, index 2: Texture'UnrealShare.MainEffect.e3_a00'
Default value, index 3: Texture'UnrealShare.MainEffect.e4_a00'
Default value, index 4: Texture'UnrealShare.MainEffect.e5_a00'
[edit] Internal variables
[edit] AnimTime
Type: float
[edit] bAltFire
Type: bool
[edit] bExploded
Type: bool
[edit] bExplosionEffect
Type: bool
[edit] i
Type: int
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 187 |
| AmbientSound | Sound'UnrealShare.Dispersion.DispFly' |
| bFixedRotationDir | True |
| bUnlit | True |
| Damage | 15.0 |
| DrawScale | 0.8 |
| ExploWallOut | 10.0 |
| LifeSpan | 0.7 |
| LightBrightness | 255 |
| LightEffect | LE_NonIncidence |
| LightHue | 170 |
| LightRadius | 5 |
| LightSaturation | 69 |
| LightType | LT_Steady |
| Mesh | LodMesh'UnrealShare.plasmaM' |
| MomentumTransfer | 6000 |
| RemoteRole | ROLE_SimulatedProxy |
| SoundRadius | 10 |
| SoundVolume | 218 |
| Speed | 1300.0 |
| Style | STY_Translucent |
| Texture | FireTexture'UnrealShare.Effect1.FireEffect1u' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] TakeDamage
Overrides: Actor.TakeDamage
[edit] Tick
Overrides: Actor.Tick
[edit] Other instance functions
[edit] BlowUp
[edit] Explode
Overrides: Projectile.Explode
[edit] InitSplash
[edit] ProcessTouch
Overrides: Projectile.ProcessTouch
