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UE1:DispersionPistol (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DispersionPistol.
[edit] Properties
[edit] Amp
Type: Pickup
[edit] ChargeSize
Type: float
[edit] cl1
Type: ChargeLight
[edit] cl2
Type: ChargeLight
[edit] Count
Type: float
[edit] PowerLevel
Type: int
Modifiers: travel
[edit] PowerUpSound
Type: Sound
[edit] WeaponPos
Type: Object.Vector
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AltFireSound | Sound'UnrealShare.Dispersion.DispShot' | ||||||||
| AltProjectileClass | Class'UnrealShare.DispersionAmmo' | ||||||||
| AltRefireRate | 0.3 | ||||||||
| AmmoName | Class'UnrealShare.DefaultAmmo' | ||||||||
| bAltWarnTarget | True | ||||||||
| bNoSmooth | False | ||||||||
| CollisionHeight | 8.0 | ||||||||
| CollisionRadius | 28.0 | ||||||||
| DeathMessage | "%o was killed by %k's %w. What a loser!" | ||||||||
| FireOffset |
|
||||||||
| FireSound | Sound'UnrealShare.Dispersion.DispShot' | ||||||||
| ItemName | "Dispersion Pistol" | ||||||||
| Mass | 15.0 | ||||||||
| Mesh | LodMesh'UnrealShare.DPistolPick' | ||||||||
| Misc1Sound | Sound'UnrealShare.Dispersion.PowerUp3' | ||||||||
| PickupAmmoCount | 50 | ||||||||
| PickupMessage | "You got the Dispersion Pistol" | ||||||||
| PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
| PickupViewMesh | LodMesh'UnrealShare.DPistolPick' | ||||||||
| PlayerViewMesh | LodMesh'UnrealShare.DPistol' | ||||||||
| PlayerViewOffset |
|
||||||||
| ProjectileClass | Class'UnrealShare.DispersionAmmo' | ||||||||
| RefireRate | 0.85 | ||||||||
| SelectSound | Sound'UnrealShare.Dispersion.DispPickup' | ||||||||
| ShakeMag | 200.0 | ||||||||
| ShakeTime | 0.13 | ||||||||
| ShakeVert | 2.0 | ||||||||
| Texture | None | ||||||||
| ThirdPersonMesh | LodMesh'UnrealShare.DPistol3rd' |
[edit] Instance functions
[edit] AltFire
Overrides: Weapon.AltFire
[edit] BecomePickup
Overrides: Weapon.BecomePickup
[edit] HandlePickupQuery
Overrides: Weapon.HandlePickupQuery
[edit] PlayFiring
Overrides: Weapon.PlayFiring
[edit] PlayIdleAnim
Overrides: Weapon.PlayIdleAnim
[edit] PlaySelect
Overrides: Weapon.PlaySelect
[edit] ProjectileFire
Overrides: Weapon.ProjectileFire
[edit] RateSelf
Overrides: Weapon.RateSelf
[edit] SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
[edit] TweenDown
Overrides: Weapon.TweenDown
[edit] TweenSelect
Overrides: Weapon.TweenSelect
[edit] States
[edit] AltFiring
Inherits from: Weapon.AltFiring
[edit] AltFiring.BeginState
Overrides: Object.BeginState (global)
[edit] AltFiring.EndState
Overrides: Object.EndState (global)
[edit] AltFiring.Tick
Overrides: Actor.Tick (global)
[edit] PowerUp
[edit] PowerUp.BeginState
Overrides: Object.BeginState (global)
[edit] PowerUp.BringUp
Overrides: Weapon.BringUp (global)
[edit] PowerUp.PutDown
Overrides: Weapon.PutDown (global)
[edit] ShootLoad
[edit] ShootLoad.BeginState
Overrides: Object.BeginState (global)
[edit] ShootLoad.AltFire
Overrides: AltFire (global)
[edit] ShootLoad.Fire
Overrides: Weapon.Fire (global)
