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UE1:DispersionPistol (RTNP)

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RTNP Object >> Actor >> Inventory >> Weapon >> DispersionPistol

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

DispersionPistol.

[edit] Properties

[edit] Amp

Type: Pickup


[edit] ChargeSize

Type: float


[edit] cl1

Type: ChargeLight


[edit] cl2

Type: ChargeLight


[edit] Count

Type: float


[edit] PowerLevel

Type: int

Modifiers: travel


[edit] PowerUpSound

Type: Sound


[edit] WeaponPos

Type: Object.Vector


[edit] Default values

Property Value
AltFireSound Sound'UnrealShare.Dispersion.DispShot'
AltProjectileClass Class'UnrealShare.DispersionAmmo'
AltRefireRate 0.3
AmmoName Class'UnrealShare.DefaultAmmo'
bAltWarnTarget True
bNoSmooth False
CollisionHeight 8.0
CollisionRadius 28.0
DeathMessage "%o was killed by %k's %w. What a loser!"
FireOffset
Member Value
X 12.0
Y -8.0
Z -15.0
FireSound Sound'UnrealShare.Dispersion.DispShot'
ItemName "Dispersion Pistol"
Mass 15.0
Mesh LodMesh'UnrealShare.DPistolPick'
Misc1Sound Sound'UnrealShare.Dispersion.PowerUp3'
PickupAmmoCount 50
PickupMessage "You got the Dispersion Pistol"
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'UnrealShare.DPistolPick'
PlayerViewMesh LodMesh'UnrealShare.DPistol'
PlayerViewOffset
Member Value
X 3.8
Y -2.0
Z -2.0
ProjectileClass Class'UnrealShare.DispersionAmmo'
RefireRate 0.85
SelectSound Sound'UnrealShare.Dispersion.DispPickup'
ShakeMag 200.0
ShakeTime 0.13
ShakeVert 2.0
Texture None
ThirdPersonMesh LodMesh'UnrealShare.DPistol3rd'

[edit] Instance functions

[edit] AltFire

function AltFire (float Value)

Overrides: Weapon.AltFire


[edit] BecomePickup

function BecomePickup ()

Overrides: Weapon.BecomePickup


[edit] HandlePickupQuery

function bool HandlePickupQuery (Inventory Item)

Overrides: Weapon.HandlePickupQuery


[edit] PlayFiring

function PlayFiring ()

Overrides: Weapon.PlayFiring


[edit] PlayIdleAnim

function PlayIdleAnim ()

Overrides: Weapon.PlayIdleAnim


[edit] PlaySelect

function PlaySelect ()

Overrides: Weapon.PlaySelect


[edit] ProjectileFire

function Projectile ProjectileFire (class<ProjectileProjClass, float ProjSpeed, bool bWarn)

Overrides: Weapon.ProjectileFire


[edit] RateSelf

function float RateSelf (out int bUseAltMode)

Overrides: Weapon.RateSelf


[edit] SuggestAttackStyle

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


[edit] TweenDown

function TweenDown ()

Overrides: Weapon.TweenDown


[edit] TweenSelect

function TweenSelect ()

Overrides: Weapon.TweenSelect


[edit] States

[edit] AltFiring

Inherits from: Weapon.AltFiring

Ignores: AltFiring.AltFire

[edit] AltFiring.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] AltFiring.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] AltFiring.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


[edit] PowerUp

Ignores: AltFire, Fire

[edit] PowerUp.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] PowerUp.BringUp

function BringUp ()

Overrides: Weapon.BringUp (global)


[edit] PowerUp.PutDown

function bool PutDown ()

Overrides: Weapon.PutDown (global)


[edit] ShootLoad

[edit] ShootLoad.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] ShootLoad.AltFire

function AltFire (float F)

Overrides: AltFire (global)


[edit] ShootLoad.Fire

function Fire (float F)

Overrides: Weapon.Fire (global)


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