My program doesn't have bugs. It just develops random features.
UE1:Drip (U1)
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| Object >> Actor >> Decoration >> DripGenerator >> Drip |
Contents |
- Package:
- UnrealShare
- No known subclasses.
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Drip.
Properties
Property group 'Drip'
DripSound
Type: Sound
Default value: Sound'UnrealShare.General.Drip1'
Default values
| Property | Value |
|---|---|
| bCollideWorld | True |
| bHidden | False |
| CollisionHeight | 0.0 |
| CollisionRadius | 0.0 |
| DripPause | 0.0 |
| DripTexture | None |
| DripVariance | 0.0 |
| LifeSpan | 5.0 |
| Physics | PHYS_Falling |
| Skin | Texture'UnrealShare.Jmisc1' |
States
FallingState
Modifiers: auto
FallingState.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
FallingState.Landed
event Landed (Object.Vector HitNormal)
Overrides: Decoration.Landed (global)
FallingState.touch
singular event touch (Actor Other)
Overrides: Actor.Touch (global)
