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UE1:DynamicAmbientSound (U1)

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U1 Object >> Actor >> Keypoint >> DynamicAmbientSound

Contents

Package: 
UnrealShare
This class in other games:
RTNP, UT

DynamicAmbientSound.

[edit] Properties

[edit] Property group 'DynamicAmbientSound'

[edit] bDontRepeat

Type: bool

Never play two of the same sound in a row

[edit] bInitiallyOn

Type: bool

Initial state

[edit] maxReCheckTime

Type: float

Try to restart the sound after (max amount)

Default value: 10.0

[edit] minReCheckTime

Type: float

Try to restart the sound after (min amount)

Default value: 5.0

[edit] playProbability

Type: float

The chance of the sound effect playing

Default value: 0.6

[edit] Sounds

Type: Sound

Array size: 16

What to play (must be at least one sound)

[edit] Internal variables

[edit] lastSound

Type: int

Which sound was played most recently?

[edit] numSounds

Type: int

The number of sounds available

[edit] rePlayTime

Type: float


[edit] soundPlaying

Type: bool

Is it currently playing it?

[edit] Default values

Property Value
bStatic False

[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] Timer

event Timer ()

Overrides: Actor.Timer