Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:DynamicAmbientSound (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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DynamicAmbientSound.
[edit] Properties
[edit] Property group 'DynamicAmbientSound'
[edit] bDontRepeat
Type: bool
Never play two of the same sound in a row
[edit] bInitiallyOn
Type: bool
Initial state
[edit] maxReCheckTime
Type: float
Try to restart the sound after (max amount)
Default value: 10.0
[edit] minReCheckTime
Type: float
Try to restart the sound after (min amount)
Default value: 5.0
[edit] playProbability
Type: float
The chance of the sound effect playing
Default value: 0.6
[edit] Sounds
Type: Sound
Array size: 16
What to play (must be at least one sound)
[edit] Internal variables
[edit] lastSound
Type: int
Which sound was played most recently?
[edit] numSounds
Type: int
The number of sounds available
[edit] rePlayTime
Type: float
[edit] soundPlaying
Type: bool
Is it currently playing it?
[edit] Default values
| Property | Value |
|---|---|
| bStatic | False |
[edit] Events
[edit] BeginPlay
event BeginPlay ()
Overrides: Actor.BeginPlay
[edit] Timer
event Timer ()
Overrides: Actor.Timer
