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UE1:LevelInfo (UT)
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- Package:
- Engine
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LevelInfo contains information about the current level. There should be one per level and it should be actor 0. UnrealEd creates each level's LevelInfo automatically so you should never have to place one manually.
The ZoneInfo properties in the LevelInfo are used to define the properties of all zones which don't themselves have ZoneInfo.
[edit] Properties
[edit] Property group 'Audio'
[edit] CdTrack
Type: byte
Modifiers: const
Default CD track for level.
Default value: 255
[edit] PlayerDoppler
Type: float
[edit] Song
Type: Music
Modifiers: const
Default song for level.
[edit] SongSection
Type: byte
Modifiers: const
Default song order for level.
[edit] Property group 'LevelInfo'
[edit] Author
Type: string
Who built it.
[edit] bCheckWalkSurfaces
Type: bool
[edit] bHumansOnly
Type: bool
Only allow "human" player pawns in this level
[edit] bLonePlayer
Type: bool
No multiplayer coordination, i.e. for entranceways.
[edit] bNeverPrecache
Type: bool
[edit] Brightness
Type: float
Default value: 1.0
[edit] DefaultGameType
[edit] IdealPlayerCount
Type: string
Modifiers: localized
Ideal number of players for this level. I.E.: 6-8
[edit] LevelEnterText
Type: string
Modifiers: localized
Message to tell players when they enter.
[edit] LocalizedPkg
Type: string
Package to look in for localizations.
[edit] RecommendedEnemies
Type: int
number of enemy bots recommended (used by rated games)
[edit] RecommendedTeammates
Type: int
number of friendly bots recommended (used by rated games)
[edit] Screenshot
Type: Texture
[edit] TimeDilation
Type: float
Default value: 1.0
[edit] Title
Type: string
Modifiers: localized
Default value: "Untitled"
[edit] Internal variables
[edit] AIProfile
Type: int
Array size: 8
TEMP statistics
[edit] AvgAITime
Type: float
[edit] bAggressiveLOD
Type: bool
frame rate is well below DesiredFrameRate, so make LOD more aggressive
[edit] bAllowFOV
Type: bool
[edit] bBegunPlay
Type: bool
Whether gameplay has begun.
[edit] bDropDetail
Type: bool
frame rate is below DesiredFrameRate, so drop high detail actors
[edit] bHighDetailMode
Type: bool
Client high-detail mode.
Default value: True
[edit] bLowRes
Type: bool
Modifiers: config
[edit] bNextItems
Type: bool
[edit] bNoCheating
Type: bool
[edit] bPlayersOnly
Type: bool
Only update players.
[edit] bStartup
Type: bool
Starting gameplay.
[edit] ComputerName
Type: string
Machine's name according to the OS.
[edit] Day
Type: int
Modifiers: transient
Day of month.
[edit] DayOfWeek
Type: int
Modifiers: transient
Day of week.
[edit] DefaultTexture
Type: Texture
Default value: Texture'Engine.DefaultTexture'
[edit] EngineVersion
Type: string
Engine version.
[edit] Game
Type: GameInfo
[edit] Hour
Type: int
Modifiers: transient
Hour.
[edit] HubStackLevel
Type: int
[edit] LevelAction
Type: ELevelAction
Modifiers: transient
[edit] Millisecond
Type: int
Modifiers: transient
[edit] MinNetVersion
Type: string
[edit] Minute
Type: int
Modifiers: transient
Minute.
[edit] Month
Type: int
Modifiers: transient
Month.
[edit] NavigationPointList
Type: NavigationPoint
Modifiers: const
[edit] NetMode
Type: ENetMode
[edit] NextSwitchCountdown
Type: float
[edit] NextURL
Type: string
[edit] Pauser
Type: string
If paused, name of person pausing the game.
[edit] PawnList
Type: Pawn
Modifiers: const
[edit] Second
Type: int
Modifiers: transient
Second.
[edit] SpawnNotify
Type: SpawnNotify
[edit] Summary
Type: LevelSummary
[edit] TimeSeconds
Type: float
Time in seconds since level began play.
[edit] VisibleGroups
Type: string
Default value: "None"
[edit] Year
Type: int
Modifiers: transient
Year.
[edit] Default values
| Property | Value |
|---|---|
| bHiddenEd | True |
[edit] Enums
[edit] ELevelAction
- LEVACT_None
- LEVACT_Loading
- LEVACT_Saving
- LEVACT_Connecting
- LEVACT_Precaching
[edit] ENetMode
- NM_Standalone
- Standalone game.
- NM_DedicatedServer
- Dedicated server, no local client.
- NM_ListenServer
- Listen server.
- NM_Client
- Client only, no local server.
