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UE1:Effects (U1)

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U1 Object >> Actor >> Effects

Contents

Package: 
Engine
Known direct subclasses:
AnimSpriteEffect, ArrowSpawner, BallExplosion, Blood2, BloodPool, Bubble, Bubble1, BulletHit, Chip, DExplosion, Electricity, ExplodingWall, ExplosionChain, FatRing, Flame, FlameBall, GreenBlob, MercFlare, ParticleBurst, PawnTeleportEffect, QueenShield, ReSpawn, RingExplosion, Shield, ShieldBeltEffect, SmallSpark, SmokeGenerator, SmokeHose, SmokeHoseDest, SmokePuff, SmokeTrail, SparkBit, Sparks, SpikeExplosion, Splash, SpriteExplosion, TSmoke, TazerExplosion, TinyBurst, WaterImpact

Effects, the base class of all gratuitous special effects.

Properties

Property group 'Effects'

bOnlyTriggerable

Type: bool


EffectSound1

Type: Sound


EffectSound2

Type: Sound


Default values

Property Value
bGameRelevant True
bNetTemporary True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_None
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