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UE1:Effects (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Known direct subclasses:
- AnimSpriteEffect, ArrowSpawner, BallExplosion, Blood2, BloodPool, Bubble, Bubble1, BulletHit, Chip, DExplosion, Electricity, ExplodingWall, ExplosionChain, FatRing, Flame, FlameBall, GreenBlob, MercFlare, ParticleBurst, PawnTeleportEffect, QueenShield, ReSpawn, RingExplosion, Shield, ShieldBeltEffect, SmallSpark, SmokeGenerator, SmokeHose, SmokeHoseDest, SmokePuff, SmokeTrail, SparkBit, Sparks, SpikeExplosion, Splash, SpriteExplosion, TSmoke, TazerExplosion, TinyBurst, WaterImpact
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Effects, the base class of all gratuitous special effects.
Properties
Property group 'Effects'
bOnlyTriggerable
Type: bool
EffectSound1
Type: Sound
EffectSound2
Type: Sound
Default values
| Property | Value |
|---|---|
| bGameRelevant | True |
| bNetTemporary | True |
| CollisionHeight | 0.0 |
| CollisionRadius | 0.0 |
| DrawType | DT_None |
