My program doesn't have bugs. It just develops random features.
UE1:Effects (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- AnimSpriteEffect, ArrowSpawner, BallExplosion, Blood2, BloodPool, BoulderSpawner, Bubble1, Bubble, BulletHit, BulletImpact, CannonMuzzle, CarFlash, Chip, ChunkTrail, DExplosion, DeathWave, Electricity, EnhancedRespawn, ExplodingWall, ExplosionChain, FatRing, FlameBall, Flame, GreenBlob, IdentitySymbol, MercFlare, MortarSpawner, ParticleBurst, PawnTeleportEffect, PlasmaCap, PlasmaEffect, QueenShield, ReSpawn, RedeemerTrail, RelicShell, RelicSpawnEffect, RingExplosion, RocketTrail, ShieldBeltEffect, Shield, ShockBeam, ShockWave, ShockrifleWave, SmallSpark, SmokeGenerator, SmokeHoseDest, SmokeHose, SmokePuff, SmokeTrail, SparkBit, Sparks, SpeedShadow, SpikeExplosion, Splash, SpriteExplosion, SuperShockBeam, TSmoke, TazerExplosion, TinyBurst, TranslocGlow, TranslocOutEffect, UTSmokeTrail, UTTeleEffect, UT_Blood2, UT_BloodDrop, UT_GreenBlob, UT_RingExplosion, UT_ShieldBeltEffect, UT_ShortSmokeGen, UT_Spark, UT_Sparks, WaterImpact
- This class in other games:
- RTNP, U1, U2, U2XMP, UE2Runtime, UT2003, UT2004
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Effects, the base class of all gratuitous special effects.
[edit] Properties
[edit] Property group 'Effects'
[edit] bOnlyTriggerable
Type: bool
[edit] EffectSound1
Type: Sound
[edit] EffectSound2
Type: Sound
[edit] Default values
| Property | Value |
|---|---|
| bGameRelevant | True |
| bNetTemporary | True |
| CollisionHeight | 0.0 |
| CollisionRadius | 0.0 |
| DrawType | DT_None |
