Mostly Harmless
UE1:Eightball (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- No known subclasses.
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Eightball.
Properties
bFireLoad
Type: bool
bTightWad
Type: bool
LockedTarget
Type: Actor
NewTarget
Type: Actor
OldTarget
Type: Actor
RocketRad
Type: int
RocketsLoaded
Type: int
Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| AIRating | 0.7 | ||||||
| AltFireSound | Sound'UnrealShare.Eightball.EightAltFire' | ||||||
| AltProjectileClass | Class'UnrealShare.Grenade' | ||||||
| AltRefireRate | 0.25 | ||||||
| AmmoName | Class'UnrealShare.RocketCan' | ||||||
| AutoSwitchPriority | 5 | ||||||
| bAltWarnTarget | True | ||||||
| bNoSmooth | False | ||||||
| BobDamping | 0.985 | ||||||
| bRecommendSplashDamage | True | ||||||
| bSplashDamage | True | ||||||
| bWarnTarget | True | ||||||
| CockingSound | Sound'UnrealShare.Eightball.Loading' | ||||||
| CollisionHeight | 10.0 | ||||||
| DeathMessage | "%o was smacked down multiple times by %k's %w." | ||||||
| InventoryGroup | 5 | ||||||
| ItemName | "Eightball" | ||||||
| Mesh | LodMesh'UnrealShare.EightPick' | ||||||
| Misc1Sound | Sound'UnrealShare.Eightball.SeekLock' | ||||||
| Misc2Sound | Sound'UnrealShare.Eightball.SeekLost' | ||||||
| Misc3Sound | Sound'UnrealShare.Eightball.BarrelMove' | ||||||
| PickupAmmoCount | 6 | ||||||
| PickupMessage | "You got the Eightball gun" | ||||||
| PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||
| PickupViewMesh | LodMesh'UnrealShare.EightPick' | ||||||
| PlayerViewMesh | LodMesh'UnrealShare.EightB' | ||||||
| PlayerViewOffset |
|
||||||
| ProjectileClass | Class'UnrealShare.rocket' | ||||||
| RefireRate | 0.25 | ||||||
| SelectSound | Sound'UnrealShare.Eightball.Selecting' | ||||||
| ShakeMag | 350.0 | ||||||
| ShakeTime | 0.2 | ||||||
| ShakeVert | 7.5 | ||||||
| ThirdPersonMesh | LodMesh'UnrealShare.8Ball3rd' |
Instance functions
AltFire
function AltFire (float Value)
Overrides: Weapon.AltFire
BarrelTurn
function BarrelTurn ()
CheckTarget
function Actor CheckTarget ()
Fire
function Fire (float Value)
Overrides: Weapon.Fire
PostRender
simulated function PostRender (Canvas Canvas)
Overrides: Weapon.PostRender
RateSelf
Overrides: Weapon.RateSelf
SuggestAttackStyle
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
States
AltFiring
AltFiring.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
AltFiring.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
FireRockets
FireRockets.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
FireRockets.AltFire
function AltFire (float F)
Overrides: AltFire (global)
FireRockets.Fire
function Fire (float F)
Overrides: Fire (global)
Idle
Idle.Timer
event Timer ()
Overrides: Actor.Timer (global)
NormalFire
NormalFire.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
NormalFire.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
