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UE1:ElevatorTrigger (UT)
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ElevatorTrigger.
[edit] Properties
[edit] Property group 'ElevatorTrigger'
[edit] bTriggerOnceOnly
Type: bool
[edit] ClassProximityType
[edit] GotoKeyframe
Type: int
[edit] MoveTime
Type: float
[edit] TriggerType
Type: ETriggerType
[edit] Enums
[edit] ETriggerType
- TT_PlayerProximity
- Trigger is activated by player proximity.
- TT_PawnProximity
- Trigger is activated by any pawn's proximity
- TT_ClassProximity
- Trigger is activated by actor of that class only
- TT_AnyProximity
- Trigger is activated by any actor in proximity.
- TT_Shoot
- Trigger is activated by player shooting it.
[edit] Functions
[edit] Events
[edit] Touch
event Touch (Actor Other)
Overrides: Actor.Touch
