Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:EnhancedRespawn (UT)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT Object >> Actor >> Effects >> EnhancedRespawn

Contents

Package: 
BotPack

EnhancedRespawn.

[edit] Default values

Property Value
AmbientGlow 255
AnimSequence 'All'
bMeshEnviroMap True
bNetOptional True
bParticles True
bUnlit True
DrawScale 1.1
DrawType DT_Mesh
EffectSound1 Sound'Botpack.Generic.RespawnSound2'
LifeSpan 1.5
LightBrightness 210
LightEffect LE_NonIncidence
LightHue 30
LightRadius 6
LightSaturation 224
LightType LT_Steady
Mesh LodMesh'UnrealShare.TeleEffect2'
RemoteRole ROLE_SimulatedProxy
Skin Texture'UnrealShare.DBEffect.de_A00'
Style STY_Translucent
Texture Texture'UnrealShare.DBEffect.de_A00'

[edit] Events

[edit] BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] States

[edit] Explode

Modifiers: auto

[edit] Explode.AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd (global)


[edit] Explode.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)