Mostly Harmless
UE1:ExplodingWall (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclass:
- BreakingGlass
- This class in other games:
- RTNP, UT
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ExplodingWall.
[edit] Properties
[edit] Property group 'ExplodingWall'
[edit] ActivatedBy
Type: name
Array size: 5
Default value: 'exploded'
[edit] BreakingSound
Type: Sound
[edit] bTranslucentGlass
Type: bool
[edit] bUnlitGlass
Type: bool
[edit] ExplosionDimensions
Type: float
Default value: 120.0
[edit] ExplosionSize
Type: float
Default value: 200.0
[edit] GlassParticleSize
Type: float
Default value: 1.0
[edit] GlassTexture
Type: Texture
[edit] Health
Type: int
[edit] NumGlassChunks
Type: int
[edit] NumWallChunks
Type: int
Default value: 10
[edit] NumWoodChunks
Type: int
Default value: 3
[edit] WallParticleSize
Type: float
Default value: 1.0
[edit] WallTexture
Type: Texture
[edit] WoodParticleSize
Type: float
Default value: 1.0
[edit] WoodTexture
Type: Texture
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bCollideWorld | True |
| bNetTemporary | False |
| bProjTarget | True |
| CollisionHeight | 32.0 |
| CollisionRadius | 32.0 |
| DrawScale | 0.3 |
| DrawType | DT_Sprite |
| RemoteRole | ROLE_SimulatedProxy |
| Texture | Texture'UnrealShare.s_Exp' |
[edit] Events
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] States
[edit] Exploding
Modifiers: auto
[edit] Exploding.TakeDamage
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
[edit] Exploding.Trigger
Overrides: Actor.Trigger (global)
[edit] Exploding.Explode
function Explode (Pawn EventInstigator, Object.Vector Momentum)
