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UE1:ExplodingWall (UT)

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UT Object >> Actor >> Effects >> ExplodingWall

Contents

Package: 
UnrealShare
Direct subclass:
BreakingGlass
This class in other games:
RTNP, U1

ExplodingWall.

[edit] Properties

[edit] Property group 'ExplodingWall'

[edit] ActivatedBy

Type: name

Array size: 5


Default value: 'exploded'

[edit] BreakingSound

Type: Sound


[edit] bTranslucentGlass

Type: bool


[edit] bUnlitGlass

Type: bool


[edit] ExplosionDimensions

Type: float


Default value: 120.0

[edit] ExplosionSize

Type: float


Default value: 200.0

[edit] GlassParticleSize

Type: float


Default value: 1.0

[edit] GlassTexture

Type: Texture


[edit] Health

Type: int


[edit] NumGlassChunks

Type: int


[edit] NumWallChunks

Type: int


Default value: 10

[edit] NumWoodChunks

Type: int


Default value: 3

[edit] WallParticleSize

Type: float


Default value: 1.0

[edit] WallTexture

Type: Texture


[edit] WoodParticleSize

Type: float


Default value: 1.0

[edit] WoodTexture

Type: Texture


[edit] Default values

Property Value
bCollideActors True
bCollideWorld True
bNetTemporary False
bProjTarget True
CollisionHeight 32.0
CollisionRadius 32.0
DrawScale 0.3
DrawType DT_Sprite
RemoteRole ROLE_SimulatedProxy
Texture Texture'UnrealShare.s_Exp'

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] States

[edit] Exploding

Modifiers: auto

[edit] Exploding.TakeDamage

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)


[edit] Exploding.Trigger

singular event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


[edit] Exploding.Explode

function Explode (Pawn EventInstigator, Object.Vector Momentum)


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