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UE1:ExplosionChain (U1)
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Contents |
- Package:
- UnrealShare
- No known subclasses.
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ExplosionChain.
Properties
Property group 'ExplosionChain'
Damage
Type: float
Default value: 100.0
Delaytime
Type: float
Default value: 0.3
MomentumTransfer
Type: float
Default value: 100000.0
Size
Type: float
Default value: 1.0
Internal variables
bExploding
Type: bool
Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bCollideWorld | True |
| bNetTemporary | False |
| bProjTarget | True |
| DrawScale | 0.4 |
| DrawType | DT_Sprite |
| RemoteRole | ROLE_SimulatedProxy |
| Texture | Texture'UnrealShare.s_Exp001' |
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
TakeDamage
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Trigger
Overrides: Actor.Trigger
States
Exploding
Exploding.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Exploding.Timer
event Timer ()
Overrides: Actor.Timer (global)
