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UE1:ExplosionChain (U1)

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U1 Object >> Actor >> Effects >> ExplosionChain

Contents

Package: 
UnrealShare
No known subclasses.

ExplosionChain.

Properties

Property group 'ExplosionChain'

Damage

Type: float


Default value: 100.0

Delaytime

Type: float


Default value: 0.3

MomentumTransfer

Type: float


Default value: 100000.0

Size

Type: float


Default value: 1.0

Internal variables

bExploding

Type: bool


Default values

Property Value
bCollideActors True
bCollideWorld True
bNetTemporary False
bProjTarget True
DrawScale 0.4
DrawType DT_Sprite
RemoteRole ROLE_SimulatedProxy
Texture Texture'UnrealShare.s_Exp001'

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


TakeDamage

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


States

Exploding

Ignores: TakeDamage

Exploding.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Exploding.Timer

event Timer ()

Overrides: Actor.Timer (global)


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