Cogito, ergo sum

UE1:ExplosionChain (UT)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT Object >> Actor >> Effects >> ExplosionChain

Contents

Package: 
UnrealShare
This class in other games:
RTNP, U1

ExplosionChain.

[edit] Properties

[edit] Property group 'ExplosionChain'

[edit] Damage

Type: float


Default value: 100.0

[edit] Delaytime

Type: float


Default value: 0.3

[edit] MomentumTransfer

Type: float


Default value: 100000.0

[edit] Size

Type: float


Default value: 1.0

[edit] Internal variables

[edit] bExploding

Type: bool


[edit] Default values

Property Value
bCollideActors True
bCollideWorld True
bNetTemporary False
bProjTarget True
DrawScale 0.4
DrawType DT_Sprite
RemoteRole ROLE_SimulatedProxy
Texture Texture'UnrealShare.s_Exp001'

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] TakeDamage

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] States

[edit] Exploding

Ignores: TakeDamage

[edit] Exploding.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Exploding.Timer

event Timer ()

Overrides: Actor.Timer (global)