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UE1:ExplosionChain (UT)
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Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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ExplosionChain.
[edit] Properties
[edit] Property group 'ExplosionChain'
[edit] Damage
Type: float
Default value: 100.0
[edit] Delaytime
Type: float
Default value: 0.3
[edit] MomentumTransfer
Type: float
Default value: 100000.0
[edit] Size
Type: float
Default value: 1.0
[edit] Internal variables
[edit] bExploding
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bCollideWorld | True |
| bNetTemporary | False |
| bProjTarget | True |
| DrawScale | 0.4 |
| DrawType | DT_Sprite |
| RemoteRole | ROLE_SimulatedProxy |
| Texture | Texture'UnrealShare.s_Exp001' |
[edit] Events
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] TakeDamage
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
[edit] Trigger
Overrides: Actor.Trigger
[edit] States
[edit] Exploding
[edit] Exploding.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Exploding.Timer
event Timer ()
Overrides: Actor.Timer (global)
