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UE1:ExplosiveBullet (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> ExplosiveBullet |
Contents |
- Package:
- UPak
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ExplosiveBullet.uc $Date: 4/28/99 2:18p $ $Revision: 3 $
[edit] Default values
| Property | Value |
|---|---|
| Damage | 15.0 |
| MaxSpeed | 50000.0 |
| Mesh | LodMesh'UPak.CARbullet' |
| RemoteRole | ROLE_SimulatedProxy |
| Speed | 50000.0 |
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.HitWall
simulated event HitWall (Object.Vector HitLocation, Actor Wall)
Overrides: Projectile.HitWall (global)
[edit] Flying.BlowUp
simulated function BlowUp (Object.Vector HitLocation)
[edit] Flying.ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
