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UE1:ExplosiveBullet (RTNP)

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RTNP Object >> Actor >> Projectile >> ExplosiveBullet

Contents

Package: 
UPak

ExplosiveBullet.uc $Date: 4/28/99 2:18p $ $Revision: 3 $

[edit] Default values

Property Value
Damage 15.0
MaxSpeed 50000.0
Mesh LodMesh'UPak.CARbullet'
RemoteRole ROLE_SimulatedProxy
Speed 50000.0

[edit] States

[edit] Flying

Modifiers: auto

[edit] Flying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Flying.HitWall

simulated event HitWall (Object.Vector HitLocation, Actor Wall)

Overrides: Projectile.HitWall (global)


[edit] Flying.BlowUp

simulated function BlowUp (Object.Vector HitLocation)


[edit] Flying.ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)