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UE1:FallingCratePoint (RTNP)

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RTNP Object >> Actor >> Info >> FallingCratePoint

Contents

Package: 
UPak

FallingCratePoint.

[edit] Properties

[edit] box

Type: MarineBox


[edit] Target

Type: PlayerPawn


[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] States

[edit] Controlling

[edit] Controlling.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Controlling.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)