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UE1:Fan2 (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Fan2 |
- Package:
- UnrealShare
- No known subclasses.
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Fan2.
Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| bCollideActors | True | ||||
| bCollideWorld | True | ||||
| bFixedRotationDir | True | ||||
| bProjTarget | True | ||||
| bStatic | False | ||||
| CollisionHeight | 44.0 | ||||
| CollisionRadius | 44.0 | ||||
| DesiredRotation |
|
||||
| DrawType | DT_Mesh | ||||
| Mesh | LodMesh'UnrealShare.Fan2M' | ||||
| Physics | PHYS_Rotating | ||||
| RemoteRole | ROLE_SimulatedProxy | ||||
| RotationRate |
|
States
active
Modifiers: auto
active.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
