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UE1:Fan2 (RTNP)

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RTNP Object >> Actor >> Decoration >> Fan2

Contents

Package: 
UnrealShare
This class in other games:
U1, U2XMP, UT

Fan2.

[edit] Default values

Property Value
bCollideActors True
bCollideWorld True
bFixedRotationDir True
bProjTarget True
bStatic False
CollisionHeight 44.0
CollisionRadius 44.0
DesiredRotation
Member Value
Roll 1
DrawType DT_Mesh
Mesh LodMesh'UnrealShare.Fan2M'
Physics PHYS_Rotating
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Roll 20000

[edit] States

[edit] active

Modifiers: auto

[edit] active.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)