I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:Fan2 (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Fan2 |
- Package:
- UnrealShare
- This class in other games:
- U1, U2XMP, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Fan2.
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| bCollideActors | True | ||||
| bCollideWorld | True | ||||
| bFixedRotationDir | True | ||||
| bProjTarget | True | ||||
| bStatic | False | ||||
| CollisionHeight | 44.0 | ||||
| CollisionRadius | 44.0 | ||||
| DesiredRotation |
|
||||
| DrawType | DT_Mesh | ||||
| Mesh | LodMesh'UnrealShare.Fan2M' | ||||
| Physics | PHYS_Rotating | ||||
| RemoteRole | ROLE_SimulatedProxy | ||||
| RotationRate |
|
[edit] States
[edit] active
Modifiers: auto
[edit] active.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
