My program doesn't have bugs. It just develops random features.
UE1:FemaleBody (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> HumanCarcass >> FemaleBody |
Contents |
- Package:
- UnrealShare
- Direct subclasses:
- Female2Body, FemaleOneCarcass
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FemaleBody.
[edit] Properties
[edit] bFullyDead
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| AnimFrame | 0.0 |
| AnimSequence | 'Slump1' |
| LifeSpan | 0.0 |
| Mass | 100.0 |
| MasterReplacement | Class'UnrealShare.FemaleMasterChunk' |
| Mesh | LodMesh'UnrealShare.Fem1Body' |
| Physics | PHYS_None |
[edit] Functions
[edit] Events
[edit] TakeDamage
event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, name DamageType)
Overrides: CreatureCarcass.TakeDamage
[edit] Trigger
Overrides: Decoration.Trigger
[edit] Other instance functions
[edit] Convulse
function Convulse ()
