My program doesn't have bugs. It just develops random features.

UE1:FemaleBody (RTNP)

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RTNP Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> HumanCarcass >> FemaleBody

Contents

Package: 
UnrealShare
Direct subclasses:
Female2Body, FemaleOneCarcass
This class in other games:
U1, UT

FemaleBody.

[edit] Properties

[edit] bFullyDead

Type: bool


[edit] Default values

Property Value
AnimFrame 0.0
AnimSequence 'Slump1'
LifeSpan 0.0
Mass 100.0
MasterReplacement Class'UnrealShare.FemaleMasterChunk'
Mesh LodMesh'UnrealShare.Fem1Body'
Physics PHYS_None

[edit] Functions

[edit] Events

[edit] TakeDamage

event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, name DamageType)

Overrides: CreatureCarcass.TakeDamage


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Decoration.Trigger


[edit] Other instance functions

[edit] Convulse

function Convulse ()