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UE1:FlameBall (RTNP)

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RTNP Object >> Actor >> Effects >> FlameBall

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

FlameBall.

[edit] Properties

[edit] NormUp

Type: Object.Rotator


[edit] Default values

Property Value
AmbientGlow 183
DrawType DT_Mesh
EffectSound1 Sound'UnrealShare.flak.Explode1'
LifeSpan 4.0
LightBrightness 226
LightHue 29
LightRadius 9
LightSaturation 177
LightType LT_Steady
Mesh LodMesh'UnrealShare.flameballM'
RemoteRole ROLE_SimulatedProxy

[edit] Events

[edit] AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


[edit] States

[edit] Explode

Modifiers: auto

[edit] Explode.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] Explode.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


[edit] Explode.MakeSound

function MakeSound ()