Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:FlameBall (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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FlameBall.
[edit] Properties
[edit] NormUp
Type: Object.Rotator
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 183 |
| DrawType | DT_Mesh |
| EffectSound1 | Sound'UnrealShare.flak.Explode1' |
| LifeSpan | 4.0 |
| LightBrightness | 226 |
| LightHue | 29 |
| LightRadius | 9 |
| LightSaturation | 177 |
| LightType | LT_Steady |
| Mesh | LodMesh'UnrealShare.flameballM' |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Events
[edit] AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
[edit] States
[edit] Explode
Modifiers: auto
[edit] Explode.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
[edit] Explode.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
[edit] Explode.MakeSound
function MakeSound ()
