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UE1:FlameExplosion (RTNP)
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| Object >> Actor >> Effects >> AnimSpriteEffect >> FlameExplosion |
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
An explosion effect used for the FlakShell and as effect for entering a LavaZone.
[edit] Default values
| Property | Value |
|---|---|
| bCorona | False |
| DrawScale | 2.8 |
| DrawType | DT_SpriteAnimOnce |
| EffectSound1 | Sound'UnrealShare.General.Expl04' |
| LifeSpan | 0.5 |
| LightBrightness | 159 |
| LightEffect | LE_NonIncidence |
| LightHue | 32 |
| LightRadius | 8 |
| LightSaturation | 79 |
| LightType | LT_TexturePaletteOnce |
| NumFrames | 8 |
| Pause | 0.05 |
| RemoteRole | ROLE_SimulatedProxy |
| Skin | Texture'UnrealShare.Effects.ExplosionPal2' |
| Style | STY_Translucent |
| Texture | Texture'UnrealShare.FlameEffect.e_a01' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Reduces the DrawScale to 1.4 at lower detail settings, otherwise spawns a ShortSmokeGen that will generate some smoke at the explosion location. Also plays an explosion sound effect.
[edit] Other instance functions
[edit] MakeSound
function MakeSound ()
Plays the explosion sound.
