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UE1:Flashlight (RTNP)

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RTNP Object >> Actor >> Inventory >> Pickup >> Flashlight

Contents

Package: 
UnrealShare
Direct subclass:
SearchLight
This class in other games:
U1, UT

flashlight

[edit] Properties

[edit] EndTrace

Type: Object.Vector


[edit] HitLocation

Type: Object.Vector


[edit] HitNormal

Type: Object.Vector


[edit] NewHitLocation

Type: Object.Vector


[edit] s

Type: FlashLightBeam


[edit] StartTrace

Type: Object.Vector


[edit] TimeChange

Type: float


[edit] X

Type: Object.Vector


[edit] Y

Type: Object.Vector


[edit] Z

Type: Object.Vector


[edit] Default values

Property Value
ActivateSound Sound'UnrealShare.Pickups.FSHLITE1'
AmbientGlow 96
bActivatable True
bDisplayableInv True
Charge 800
CollisionHeight 4.0
CollisionRadius 22.0
DeActivateSound Sound'UnrealShare.Pickups.FSHLITE2'
ExpireMessage "Flashlight batteries have died."
Icon Texture'UnrealShare.Icons.I_Flashlight'
LightBrightness 100
LightHue 33
LightRadius 7
LightSaturation 187
Mesh LodMesh'UnrealShare.Flashl'
PickupMessage "You picked up the flashlight"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealShare.Flashl'
RemoteRole ROLE_DumbProxy
RespawnTime 40.0

[edit] States

[edit] Activated

[edit] Activated.BeginState

event BeginState ()

Overrides: Inventory.Activated.BeginState


[edit] Activated.endstate

event endstate ()

Overrides: Inventory.Activated.EndState


[edit] Activated.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


[edit] DeActivated