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UE1:Flashlight (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- Direct subclass:
- SearchLight
- This class in other games:
- U1, UT
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flashlight
[edit] Properties
[edit] EndTrace
Type: Object.Vector
[edit] HitLocation
Type: Object.Vector
[edit] HitNormal
Type: Object.Vector
[edit] NewHitLocation
Type: Object.Vector
[edit] s
Type: FlashLightBeam
[edit] StartTrace
Type: Object.Vector
[edit] TimeChange
Type: float
[edit] X
Type: Object.Vector
[edit] Y
Type: Object.Vector
[edit] Z
Type: Object.Vector
[edit] Default values
| Property | Value |
|---|---|
| ActivateSound | Sound'UnrealShare.Pickups.FSHLITE1' |
| AmbientGlow | 96 |
| bActivatable | True |
| bDisplayableInv | True |
| Charge | 800 |
| CollisionHeight | 4.0 |
| CollisionRadius | 22.0 |
| DeActivateSound | Sound'UnrealShare.Pickups.FSHLITE2' |
| ExpireMessage | "Flashlight batteries have died." |
| Icon | Texture'UnrealShare.Icons.I_Flashlight' |
| LightBrightness | 100 |
| LightHue | 33 |
| LightRadius | 7 |
| LightSaturation | 187 |
| Mesh | LodMesh'UnrealShare.Flashl' |
| PickupMessage | "You picked up the flashlight" |
| PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
| PickupViewMesh | LodMesh'UnrealShare.Flashl' |
| RemoteRole | ROLE_DumbProxy |
| RespawnTime | 40.0 |
[edit] States
[edit] Activated
[edit] Activated.BeginState
event BeginState ()
Overrides: Inventory.Activated.BeginState
[edit] Activated.endstate
event endstate ()
Overrides: Inventory.Activated.EndState
[edit] Activated.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
