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UE1:Fly (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> Fly |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Fly.
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 600.0 | ||||||||
| Aggressiveness | 0.7 | ||||||||
| AirSpeed | 240.0 | ||||||||
| AmbientSound | Sound'UnrealShare.Razorfly.buzz3rf' | ||||||||
| bCanStrafe | True | ||||||||
| Buoyancy | 110.0 | ||||||||
| CarcassType | Class'UnrealShare.FlyCarcass' | ||||||||
| CollisionHeight | 12.0 | ||||||||
| CollisionRadius | 20.0 | ||||||||
| CombatStyle | 0.4 | ||||||||
| Die | Sound'UnrealShare.Razorfly.death1rf' | ||||||||
| DrawType | DT_Mesh | ||||||||
| GroundSpeed | 100.0 | ||||||||
| Health | 30 | ||||||||
| HitSound1 | Sound'UnrealShare.Razorfly.injur1rf' | ||||||||
| HitSound2 | Sound'UnrealShare.Razorfly.injur2rf' | ||||||||
| JumpZ | 10.0 | ||||||||
| Land | None | ||||||||
| MeleeRange | 40.0 | ||||||||
| Mesh | LodMesh'UnrealShare.FlyM' | ||||||||
| PeripheralVision | -0.5 | ||||||||
| ReFireRate | 0.7 | ||||||||
| RotationRate |
|
||||||||
| SightRadius | 1000.0 | ||||||||
| Visibility | 100 | ||||||||
| WalkingSpeed | 1.0 |
[edit] Functions
[edit] Events
[edit] Falling
Overrides: ScriptedPawn.Falling
[edit] ZoneChange
Overrides: ScriptedPawn.ZoneChange
[edit] Other instance functions
[edit] PlayChallenge
Overrides: ScriptedPawn.PlayChallenge
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PlayInAir
Overrides: Pawn.PlayInAir
[edit] PlayLanded
Overrides: Pawn.PlayLanded
[edit] PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
[edit] PlayMovingAttack
Overrides: Pawn.PlayMovingAttack
[edit] PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
[edit] PlayRangedAttack
Overrides: ScriptedPawn.PlayRangedAttack
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlayTakeHit
Overrides: Pawn.PlayTakeHit
[edit] PlayThreatening
Overrides: Pawn.PlayThreatening
[edit] PlayTurning
Overrides: Pawn.PlayTurning
[edit] PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWaitingAmbush
Overrides: Pawn.PlayWaitingAmbush
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] PreSetMovement
Overrides: Pawn.PreSetMovement
[edit] SetMovementPhysics
Overrides: ScriptedPawn.SetMovementPhysics
[edit] TweenToFalling
Overrides: Pawn.TweenToFalling
[edit] TweenToFighter
Overrides: Pawn.TweenToFighter
[edit] TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
[edit] States
[edit] Roaming
[edit] Roaming.PickDestination
Overrides: ScriptedPawn.Roaming.PickDestination
[edit] TacticalMove
Inherits from: ScriptedPawn.TacticalMove
