My program doesn't have bugs. It just develops random features.
UE1:ForceField (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ForceField.
[edit] Properties
[edit] Property group 'ForceField'
[edit] M_NoRoom
Type: string
Modifiers: localized
Default value: "No room to activate force field."
[edit] Internal variables
[edit] r
Type: ForceFieldProj
[edit] X
Type: Object.Vector
[edit] Y
Type: Object.Vector
[edit] Z
Type: Object.Vector
[edit] Default values
| Property | Value |
|---|---|
| ActivateSound | Sound'UnrealI.Pickups.FieldSnd' |
| AmbientGlow | 78 |
| bActivatable | True |
| bDisplayableInv | True |
| Charge | 130 |
| CollisionHeight | 22.0 |
| CollisionRadius | 8.0 |
| DeActivateSound | Sound'UnrealI.Pickups.fFieldh2' |
| Icon | Texture'UnrealI.Icons.I_ForceField' |
| Mesh | LodMesh'UnrealI.ForceFieldPick' |
| PickupMessage | "You picked up the Force Field" |
| PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
| PickupViewMesh | LodMesh'UnrealI.ForceFieldPick' |
| RemoteRole | ROLE_DumbProxy |
| RespawnTime | 20.0 |
[edit] States
[edit] Activated
[edit] Activated.BeginState
event BeginState ()
Overrides: Inventory.Activated.BeginState
