My program doesn't have bugs. It just develops random features.

UE1:ForceField (RTNP)

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RTNP Object >> Actor >> Inventory >> Pickup >> ForceField

Contents

Package: 
UnrealI
This class in other games:
U1, UT

ForceField.

[edit] Properties

[edit] Property group 'ForceField'

[edit] M_NoRoom

Type: string

Modifiers: localized


Default value: "No room to activate force field."

[edit] Internal variables

[edit] r

Type: ForceFieldProj


[edit] X

Type: Object.Vector


[edit] Y

Type: Object.Vector


[edit] Z

Type: Object.Vector


[edit] Default values

Property Value
ActivateSound Sound'UnrealI.Pickups.FieldSnd'
AmbientGlow 78
bActivatable True
bDisplayableInv True
Charge 130
CollisionHeight 22.0
CollisionRadius 8.0
DeActivateSound Sound'UnrealI.Pickups.fFieldh2'
Icon Texture'UnrealI.Icons.I_ForceField'
Mesh LodMesh'UnrealI.ForceFieldPick'
PickupMessage "You picked up the Force Field"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealI.ForceFieldPick'
RemoteRole ROLE_DumbProxy
RespawnTime 20.0

[edit] States

[edit] Activated

[edit] Activated.BeginState

event BeginState ()

Overrides: Inventory.Activated.BeginState


[edit] DeActivated