Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Fragment1 (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> Fragment >> Fragment1 |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Fragment1.
[edit] Default values
| Property | Value |
|---|---|
| Fragments[0] | LodMesh'UnrealShare.vfrag1' |
| Fragments[1] | LodMesh'UnrealShare.vfrag2' |
| Fragments[2] | LodMesh'UnrealShare.vfrag3' |
| Fragments[3] | LodMesh'UnrealShare.vfrag4' |
| Fragments[4] | LodMesh'UnrealShare.vfrag5' |
| Fragments[5] | LodMesh'UnrealShare.vfrag6' |
| Fragments[6] | LodMesh'UnrealShare.vfrag7' |
| ImpactSound | Sound'UnrealShare.General.GlassTink1' |
| LifeSpan | 9.0 |
| Mesh | LodMesh'UnrealShare.vfrag1' |
| MiscSound | Sound'UnrealShare.General.GlassTink2' |
| numFragmentTypes | 7 |
[edit] Instance functions
[edit] CalcVelocity
simulated function CalcVelocity (Object.Vector Momentum, float ExplosionSize)
Overrides: Fragment.CalcVelocity
