Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:FrozenMesh (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> FrozenMesh |
- Package:
- UPak
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FrozenMesh.
[edit] Properties
[edit] myEffect
Type: ShieldBeltEffect
[edit] Default values
| Property | Value |
|---|---|
| AnimFrame | 0.9 |
| AnimSequence | 'Dead' |
| bBlockActors | True |
| bBlockPlayers | True |
| bCollideActors | True |
| bCollideWorld | True |
| bStasis | False |
| bStatic | False |
| CollisionHeight | 48.0 |
| CollisionRadius | 24.0 |
| DrawType | DT_Mesh |
| Mesh | LodMesh'UnrealShare.Nali1' |
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
