Gah - a solution with more questions. – EntropicLqd
UE1:Gasbag (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> Gasbag |
- Package:
- UnrealI
- Direct subclass:
- GiantGasbag
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Gasbag.
[edit] Properties
[edit] Property group 'Gasbag'
[edit] PoundDamage
Type: byte
Basic damage done by each punch.
Default value: 25
[edit] PunchDamage
Type: byte
Basic damage done by each punch.
Default value: 12
[edit] Property group 'Sounds'
[edit] Pound
Type: Sound
Default value: Sound'UnrealI.Gasbag.twopunch1g'
[edit] Punch
Type: Sound
Default value: Sound'UnrealI.Gasbag.twopunch1g'
[edit] PunchHit
Type: Sound
Default value: Sound'UnrealI.Gasbag.hit1g'
[edit] Internal variables
[edit] numChildren
Type: int
[edit] ParentBag
Type: Gasbag
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Acquire | Sound'UnrealI.Gasbag.yell2g' | ||||||||
| Aggressiveness | 0.7 | ||||||||
| AirSpeed | 200.0 | ||||||||
| AmbientSound | Sound'UnrealI.Gasbag.amb2g' | ||||||||
| bCanStrafe | True | ||||||||
| bHasRangedAttack | True | ||||||||
| bMovingRangedAttack | True | ||||||||
| CarcassType | Class'UnrealI.GassiusCarcass' | ||||||||
| CollisionHeight | 36.0 | ||||||||
| CollisionRadius | 56.0 | ||||||||
| CombatStyle | 0.4 | ||||||||
| Die | Sound'UnrealI.Gasbag.death1g' | ||||||||
| DrawType | DT_Mesh | ||||||||
| Fear | Sound'UnrealI.Gasbag.injur2g' | ||||||||
| FovAngle | 120.0 | ||||||||
| Health | 200 | ||||||||
| HitSound1 | Sound'UnrealI.Gasbag.injur1g' | ||||||||
| HitSound2 | Sound'UnrealI.Gasbag.injur2g' | ||||||||
| JumpZ | 10.0 | ||||||||
| Mass | 120.0 | ||||||||
| MeleeRange | 50.0 | ||||||||
| Mesh | LodMesh'UnrealI.GasBagM' | ||||||||
| ProjectileSpeed | 600.0 | ||||||||
| RangedProjectile | Class'UnrealI.GasbagBelch' | ||||||||
| ReFireRate | 0.5 | ||||||||
| Roam | Sound'UnrealI.Gasbag.nearby1g' | ||||||||
| RotationRate |
|
||||||||
| SightRadius | 2000.0 | ||||||||
| Threaten | Sound'UnrealI.Gasbag.yell3g' |
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: Pawn.Destroyed
[edit] Falling
Overrides: ScriptedPawn.Falling
[edit] Other instance functions
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PlayInAir
Overrides: Pawn.PlayInAir
[edit] PlayLanded
Overrides: Pawn.PlayLanded
[edit] PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
[edit] PlayMovingAttack
Overrides: Pawn.PlayMovingAttack
[edit] PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
[edit] PlayRangedAttack
Overrides: ScriptedPawn.PlayRangedAttack
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlayTakeHit
Overrides: Pawn.PlayTakeHit
[edit] PlayThreatening
Overrides: Pawn.PlayThreatening
[edit] PlayTurning
Overrides: Pawn.PlayTurning
[edit] PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWaitingAmbush
Overrides: Pawn.PlayWaitingAmbush
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] PoundDamageTarget
[edit] PreSetMovement
Overrides: Pawn.PreSetMovement
[edit] PunchDamageTarget
[edit] SetMovementPhysics
Overrides: ScriptedPawn.SetMovementPhysics
[edit] SpawnBelch
[edit] TryToDuck
Overrides: ScriptedPawn.TryToDuck
[edit] TweenToFalling
Overrides: Pawn.TweenToFalling
[edit] TweenToFighter
Overrides: Pawn.TweenToFighter
[edit] TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
[edit] States
[edit] TacticalMove
Inherits from: ScriptedPawn.TacticalMove
[edit] TacticalMove.EndState
Overrides: ScriptedPawn.TacticalMove.EndState
