Gah - a solution with more questions. – EntropicLqd

UE1:Gasbag (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Gasbag

Contents

Package: 
UnrealI
Direct subclass:
GiantGasbag
This class in other games:
U1, UT

Gasbag.

[edit] Properties

[edit] Property group 'Gasbag'

[edit] PoundDamage

Type: byte

Basic damage done by each punch.

Default value: 25

[edit] PunchDamage

Type: byte

Basic damage done by each punch.

Default value: 12

[edit] Property group 'Sounds'

[edit] Pound

Type: Sound


Default value: Sound'UnrealI.Gasbag.twopunch1g'

[edit] Punch

Type: Sound


Default value: Sound'UnrealI.Gasbag.twopunch1g'

[edit] PunchHit

Type: Sound


Default value: Sound'UnrealI.Gasbag.hit1g'

[edit] Internal variables

[edit] numChildren

Type: int


[edit] ParentBag

Type: Gasbag


[edit] Default values

Property Value
Acquire Sound'UnrealI.Gasbag.yell2g'
Aggressiveness 0.7
AirSpeed 200.0
AmbientSound Sound'UnrealI.Gasbag.amb2g'
bCanStrafe True
bHasRangedAttack True
bMovingRangedAttack True
CarcassType Class'UnrealI.GassiusCarcass'
CollisionHeight 36.0
CollisionRadius 56.0
CombatStyle 0.4
Die Sound'UnrealI.Gasbag.death1g'
DrawType DT_Mesh
Fear Sound'UnrealI.Gasbag.injur2g'
FovAngle 120.0
Health 200
HitSound1 Sound'UnrealI.Gasbag.injur1g'
HitSound2 Sound'UnrealI.Gasbag.injur2g'
JumpZ 10.0
Mass 120.0
MeleeRange 50.0
Mesh LodMesh'UnrealI.GasBagM'
ProjectileSpeed 600.0
RangedProjectile Class'UnrealI.GasbagBelch'
ReFireRate 0.5
Roam Sound'UnrealI.Gasbag.nearby1g'
RotationRate
Member Value
Pitch 8192
Roll 2048
Yaw 65000
SightRadius 2000.0
Threaten Sound'UnrealI.Gasbag.yell3g'

[edit] Functions

[edit] Events

[edit] Destroyed

event Destroyed ()

Overrides: Pawn.Destroyed


[edit] Falling

singular event Falling ()

Overrides: ScriptedPawn.Falling


[edit] Other instance functions

[edit] PlayDying

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


[edit] PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


[edit] PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


[edit] PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


[edit] PlayMovingAttack

function PlayMovingAttack ()

Overrides: Pawn.PlayMovingAttack


[edit] PlayPatrolStop

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


[edit] PlayRangedAttack

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


[edit] PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


[edit] PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: Pawn.PlayTakeHit


[edit] PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


[edit] PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


[edit] PlayVictoryDance

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


[edit] PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


[edit] PlayWaitingAmbush

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


[edit] PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


[edit] PoundDamageTarget

function PoundDamageTarget ()


[edit] PreSetMovement

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


[edit] PunchDamageTarget

function PunchDamageTarget ()


[edit] SetMovementPhysics

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


[edit] SpawnBelch

function SpawnBelch ()


[edit] TryToDuck

function TryToDuck (Object.Vector duckDir, bool bReversed)

Overrides: ScriptedPawn.TryToDuck


[edit] TweenToFalling

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


[edit] TweenToFighter

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


[edit] TweenToPatrolStop

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


[edit] TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


[edit] TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


[edit] TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


[edit] States

[edit] TacticalMove

Inherits from: ScriptedPawn.TacticalMove

Ignores: HearNoise, SeePlayer

[edit] TacticalMove.EndState

event EndState ()

Overrides: ScriptedPawn.TacticalMove.EndState