Always snap to grid
UE1:GlassFragments (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> Fragment >> GlassFragments |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GlassFragments.
[edit] Default values
| Property | Value |
|---|---|
| CollisionHeight | 2.0 |
| CollisionRadius | 10.0 |
| Fragments[0] | LodMesh'UnrealShare.Glass1' |
| Fragments[1] | LodMesh'UnrealShare.Glass2' |
| Fragments[10] | LodMesh'UnrealShare.Glass11' |
| Fragments[2] | LodMesh'UnrealShare.Glass3' |
| Fragments[3] | LodMesh'UnrealShare.Glass4' |
| Fragments[4] | LodMesh'UnrealShare.Glass5' |
| Fragments[5] | LodMesh'UnrealShare.Glass6' |
| Fragments[6] | LodMesh'UnrealShare.Glass7' |
| Fragments[7] | LodMesh'UnrealShare.Glass8' |
| Fragments[8] | LodMesh'UnrealShare.Glass9' |
| Fragments[9] | LodMesh'UnrealShare.Glass10' |
| ImpactSound | Sound'UnrealShare.General.GlassTink1' |
| Mesh | LodMesh'UnrealShare.Glass1' |
| MiscSound | Sound'UnrealShare.General.GlassTink2' |
| numFragmentTypes | 11 |
[edit] Instance functions
[edit] CalcVelocity
simulated function CalcVelocity (Object.Vector Momentum, float ExplosionSizes)
Overrides: Fragment.CalcVelocity
