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UE1:GlassFragments (UT)

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UT Object >> Actor >> Projectile >> Fragment >> GlassFragments

Contents

Package: 
UnrealShare
This class in other games:
RTNP, U1

GlassFragments.

[edit] Default values

Property Value
CollisionHeight 2.0
CollisionRadius 10.0
Fragments[0] LodMesh'UnrealShare.Glass1'
Fragments[1] LodMesh'UnrealShare.Glass2'
Fragments[10] LodMesh'UnrealShare.Glass11'
Fragments[2] LodMesh'UnrealShare.Glass3'
Fragments[3] LodMesh'UnrealShare.Glass4'
Fragments[4] LodMesh'UnrealShare.Glass5'
Fragments[5] LodMesh'UnrealShare.Glass6'
Fragments[6] LodMesh'UnrealShare.Glass7'
Fragments[7] LodMesh'UnrealShare.Glass8'
Fragments[8] LodMesh'UnrealShare.Glass9'
Fragments[9] LodMesh'UnrealShare.Glass10'
ImpactSound Sound'UnrealShare.General.GlassTink1'
Mesh LodMesh'UnrealShare.Glass1'
MiscSound Sound'UnrealShare.General.GlassTink2'
numFragmentTypes 11

[edit] Instance functions

[edit] CalcVelocity

simulated function CalcVelocity (Object.Vector Momentum, float ExplosionSizes)

Overrides: Fragment.CalcVelocity