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UE1:GradualMover (U1)

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U1 Object >> Actor >> Brush >> Mover >> GradualMover

Contents

Package: 
UnrealI
This class in other games:
RTNP, UT

GradualMover.

[edit] Properties

[edit] Property group 'GradualProperties'

[edit] CloseTimes

Type: float

Array size: 6


[edit] Events

Type: name

Array size: 6


[edit] OpenTimes

Type: float

Array size: 6


[edit] Tags

Type: name

Array size: 6


[edit] Internal variables

[edit] bIsFullyOpen

Type: bool


[edit] LastKeyNum

Type: int


[edit] Functions

[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Mover.BeginPlay


[edit] Other instance functions

[edit] DoClose

function DoClose ()

Overrides: Mover.DoClose


[edit] DoOpen

function DoOpen ()

Overrides: Mover.DoOpen


[edit] States

[edit] GradualTriggerOpenTimed

[edit] GradualTriggerOpenTimed.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] GradualTriggerOpenTimed.InterpolateEnd

event InterpolateEnd (Actor Other)

Overrides: Mover.InterpolateEnd (global)


[edit] GradualTriggerOpenTimed.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


[edit] GradualTriggerOpenTimed.HandleDoor

function bool HandleDoor (Pawn Other)

Overrides: Mover.HandleDoor (global)


[edit] GradualTriggerPound

[edit] GradualTriggerPound.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


[edit] GradualTriggerPound.UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


[edit] GradualTriggerToggle

[edit] GradualTriggerToggle.InterpolateEnd

event InterpolateEnd (Actor Other)

Overrides: Mover.InterpolateEnd (global)


[edit] GradualTriggerToggle.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


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