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UE1:GreenBlob (UT)

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UT Object >> Actor >> Effects >> GreenBlob

Contents

Package: 
UnrealShare
This class in other games:
RTNP, U1

GreenBlob.

[edit] Properties

[edit] Property group 'GreenBlob'

[edit] BlobTypes

Type: Texture

Array size: 5


Default value, index 0: Texture'UnrealShare.Effects.GreenBlob1'

Default value, index 1: Texture'UnrealShare.Effects.GreenBlob2'

Default value, index 2: Texture'UnrealShare.Effects.GreenBlob3'

Default value, index 3: Texture'UnrealShare.Effects.GreenBlob4'

Default value, index 4: Texture'UnrealShare.Effects.GreenBlob5'

[edit] Default values

Property Value
bBounce True
bCollideWorld True
bHighDetail True
bUnlit True
CollisionHeight 4.0
CollisionRadius 4.0
DrawType DT_Sprite
LifeSpan 7.0
NetPriority 2.0
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Style STY_Translucent
Texture Texture'UnrealShare.Effects.GreenBlob1'

[edit] Instance functions

[edit] Setup

simulated function Setup (Object.Vector WallNormal)


[edit] States

[edit] Explode

Modifiers: auto

[edit] Explode.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


[edit] Explode.Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)