Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:GreenBlob (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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GreenBlob.
[edit] Properties
[edit] Property group 'GreenBlob'
[edit] BlobTypes
Type: Texture
Array size: 5
Default value, index 0: Texture'UnrealShare.Effects.GreenBlob1'
Default value, index 1: Texture'UnrealShare.Effects.GreenBlob2'
Default value, index 2: Texture'UnrealShare.Effects.GreenBlob3'
Default value, index 3: Texture'UnrealShare.Effects.GreenBlob4'
Default value, index 4: Texture'UnrealShare.Effects.GreenBlob5'
[edit] Default values
| Property | Value |
|---|---|
| bBounce | True |
| bCollideWorld | True |
| bHighDetail | True |
| bUnlit | True |
| CollisionHeight | 4.0 |
| CollisionRadius | 4.0 |
| DrawType | DT_Sprite |
| LifeSpan | 7.0 |
| NetPriority | 2.0 |
| Physics | PHYS_Falling |
| RemoteRole | ROLE_SimulatedProxy |
| Style | STY_Translucent |
| Texture | Texture'UnrealShare.Effects.GreenBlob1' |
[edit] Instance functions
[edit] Setup
simulated function Setup (Object.Vector WallNormal)
[edit] States
[edit] Explode
Modifiers: auto
[edit] Explode.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
[edit] Explode.Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed (global)
