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UE1:GrenadeLauncher (RTNP)
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GrenadeLauncher.uc $Revision: 1 $
[edit] Properties
[edit] bAltFireOff
Type: bool
[edit] bDetGrenadeActive
Type: bool
[edit] bNoAnimate
Type: bool
[edit] DetGrenade
Type: GLDetGrenade
[edit] TrapLocation
Type: PathNode
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.7 | ||||||||
| AltFireSound | Sound'UPak.GrenadeLauncher.GrenadeShot2' | ||||||||
| AltProjectileClass | Class'UPak.GLDetGrenade' | ||||||||
| AltRefireRate | 0.2 | ||||||||
| AmbientGlow | 15 | ||||||||
| AmmoName | Class'UPak.GLAmmo' | ||||||||
| AutoSwitchPriority | 5 | ||||||||
| bAltWarnTarget | True | ||||||||
| bNoSmooth | False | ||||||||
| BobDamping | 0.985 | ||||||||
| bSplashDamage | True | ||||||||
| bWarnTarget | True | ||||||||
| CollisionHeight | 16.0 | ||||||||
| CollisionRadius | 21.0 | ||||||||
| FireSound | Sound'UPak.GrenadeLauncher.GrenadeShot2' | ||||||||
| InventoryGroup | 4 | ||||||||
| ItemName | "GrenadeLauncher" | ||||||||
| Mesh | LodMesh'UPak.GLpickup' | ||||||||
| PickupAmmoCount | 25 | ||||||||
| PickupMessage | "You got the GrenadeLauncher." | ||||||||
| PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
| PickupViewMesh | LodMesh'UPak.GLpickup' | ||||||||
| PlayerViewMesh | LodMesh'UPak.GL1st' | ||||||||
| PlayerViewOffset |
|
||||||||
| ProjectileClass | Class'UPak.GLGrenade' | ||||||||
| RefireRate | 0.2 | ||||||||
| SelectSound | Sound'UPak.GrenadeLauncher.GrenadeSelect1' | ||||||||
| ShakeMag | 350.0 | ||||||||
| ShakeTime | 0.2 | ||||||||
| ShakeVert | 7.5 | ||||||||
| ThirdPersonMesh | LodMesh'UPak.GL3rd' |
[edit] Functions
[edit] Events
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] Other instance functions
[edit] AltFire
function AltFire (float Value)
Overrides: Weapon.AltFire
[edit] Finish
function Finish ()
Overrides: Weapon.Finish
[edit] Fire
function Fire (float Value)
Overrides: Weapon.Fire
[edit] RateSelf
Overrides: Weapon.RateSelf
[edit] States
[edit] AltFiring
[edit] AltFiring.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] AltFiring.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
[edit] AltFiring.Timer
event Timer ()
Overrides: Actor.Timer (global)
[edit] AltFiring.Fire
function Fire (float F)
Overrides: Weapon.AltFiring.Fire
[edit] Idle
[edit] Idle.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Idle.Timer
event Timer ()
Overrides: Actor.Timer (global)
[edit] Idle.AltFire
function AltFire (float Value)
Overrides: AltFire (global)
[edit] NormalFire
[edit] NormalFire.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] NormalFire.AltFire
function AltFire (float F)
Overrides: Weapon.NormalFire.AltFire
[edit] NormalFire.Fire
function Fire (float F)
Overrides: Weapon.NormalFire.Fire
