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UE1:GrenadeLauncher (RTNP)

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RTNP Object >> Actor >> Inventory >> Weapon >> GrenadeLauncher

Contents

Package: 
UPak
This class in other games:
U2

GrenadeLauncher.uc $Revision: 1 $

[edit] Properties

[edit] bAltFireOff

Type: bool


[edit] bDetGrenadeActive

Type: bool


[edit] bNoAnimate

Type: bool


[edit] DetGrenade

Type: GLDetGrenade


[edit] TrapLocation

Type: PathNode


[edit] Default values

Property Value
AIRating 0.7
AltFireSound Sound'UPak.GrenadeLauncher.GrenadeShot2'
AltProjectileClass Class'UPak.GLDetGrenade'
AltRefireRate 0.2
AmbientGlow 15
AmmoName Class'UPak.GLAmmo'
AutoSwitchPriority 5
bAltWarnTarget True
bNoSmooth False
BobDamping 0.985
bSplashDamage True
bWarnTarget True
CollisionHeight 16.0
CollisionRadius 21.0
FireSound Sound'UPak.GrenadeLauncher.GrenadeShot2'
InventoryGroup 4
ItemName "GrenadeLauncher"
Mesh LodMesh'UPak.GLpickup'
PickupAmmoCount 25
PickupMessage "You got the GrenadeLauncher."
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'UPak.GLpickup'
PlayerViewMesh LodMesh'UPak.GL1st'
PlayerViewOffset
Member Value
X 3.5
Y -1.8
Z -2.0
ProjectileClass Class'UPak.GLGrenade'
RefireRate 0.2
SelectSound Sound'UPak.GrenadeLauncher.GrenadeSelect1'
ShakeMag 350.0
ShakeTime 0.2
ShakeVert 7.5
ThirdPersonMesh LodMesh'UPak.GL3rd'

[edit] Functions

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Other instance functions

[edit] AltFire

function AltFire (float Value)

Overrides: Weapon.AltFire


[edit] Finish

function Finish ()

Overrides: Weapon.Finish


[edit] Fire

function Fire (float Value)

Overrides: Weapon.Fire


[edit] RateSelf

function float RateSelf (out int bUseAltMode)

Overrides: Weapon.RateSelf


[edit] States

[edit] AltFiring

[edit] AltFiring.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] AltFiring.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


[edit] AltFiring.Timer

event Timer ()

Overrides: Actor.Timer (global)


[edit] AltFiring.Fire

function Fire (float F)

Overrides: Weapon.AltFiring.Fire


[edit] Idle

[edit] Idle.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Idle.Timer

event Timer ()

Overrides: Actor.Timer (global)


[edit] Idle.AltFire

function AltFire (float Value)

Overrides: AltFire (global)


[edit] NormalFire

[edit] NormalFire.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] NormalFire.AltFire

function AltFire (float F)

Overrides: Weapon.NormalFire.AltFire


[edit] NormalFire.Fire

function Fire (float F)

Overrides: Weapon.NormalFire.Fire


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