Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:Grenade (UT)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT Object >> Actor >> Projectile >> Grenade

Contents

Package: 
UnrealShare
This class in other games:
RTNP, U1, UT2003, UT2004

Grenade.

[edit] Properties

[edit] bCanHitOwner

Type: bool


[edit] bHitWater

Type: bool


[edit] Count

Type: float


[edit] NumExtraGrenades

Type: int


[edit] SmokeRate

Type: float


[edit] WarnTarget

Type: ScriptedPawn

warn this pawn away

[edit] Default values

Property Value
AmbientGlow 64
AnimSequence 'WingIn'
bBounce True
bFixedRotationDir True
bUnlit True
Damage 100.0
DesiredRotation
Member Value
Pitch 12000
Roll 2334
Yaw 5666
ImpactSound Sound'UnrealShare.Eightball.GrenadeFloor'
MaxSpeed 1000.0
Mesh LodMesh'UnrealShare.GrenadeM'
MomentumTransfer 50000
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Speed 600.0

[edit] Functions

[edit] Events

[edit] BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


[edit] Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Timer

simulated event Timer ()

Overrides: Actor.Timer


[edit] ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


[edit] Other instance functions

[edit] BlowUp

function BlowUp (Object.Vector HitLocation)


[edit] Explosion

simulated function Explosion (Object.Vector HitLocation)


[edit] ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


Personal tools