Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Grenade (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> Grenade |
Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Grenade.
[edit] Properties
[edit] bCanHitOwner
Type: bool
[edit] bHitWater
Type: bool
[edit] Count
Type: float
[edit] NumExtraGrenades
Type: int
[edit] SmokeRate
Type: float
[edit] WarnTarget
Type: ScriptedPawn
warn this pawn away
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmbientGlow | 64 | ||||||||
| AnimSequence | 'WingIn' | ||||||||
| bBounce | True | ||||||||
| bFixedRotationDir | True | ||||||||
| bUnlit | True | ||||||||
| Damage | 100.0 | ||||||||
| DesiredRotation |
|
||||||||
| ImpactSound | Sound'UnrealShare.Eightball.GrenadeFloor' | ||||||||
| MaxSpeed | 1000.0 | ||||||||
| Mesh | LodMesh'UnrealShare.GrenadeM' | ||||||||
| MomentumTransfer | 50000 | ||||||||
| Physics | PHYS_Falling | ||||||||
| RemoteRole | ROLE_SimulatedProxy | ||||||||
| Speed | 600.0 |
[edit] Functions
[edit] Events
[edit] BeginPlay
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
[edit] HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
[edit] Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Timer
simulated event Timer ()
Overrides: Actor.Timer
[edit] ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
[edit] Other instance functions
[edit] BlowUp
function BlowUp (Object.Vector HitLocation)
[edit] Explosion
simulated function Explosion (Object.Vector HitLocation)
[edit] ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
