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UE1:HUD (U1)

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U1 Object >> Actor >> HUD

Contents

Package: 
Engine
Direct subclass:
UnrealHUD
This class in other games:
RTNP, U2XMP, UDK, UE2Runtime, UT, UT3

HUD: Superclass of the heads-up display.

[edit] Properties

[edit] Property group 'HUD'

[edit] HUDConfigWindowType

Type: string


Default value: "UMenu.UMenuHUDConfigCW"

[edit] MainMenuType

Type: class<Menu>


[edit] Internal variables

[edit] Crosshair

Type: int

Modifiers: globalconfig


[edit] HudMode

Type: int

Modifiers: globalconfig


[edit] MainMenu

Type: Menu


[edit] Default values

Property Value
bHidden True
RemoteRole ROLE_SimulatedProxy

[edit] Functions

[edit] Events

[edit] PostRender

simulated event PostRender (Canvas Canvas)


[edit] PreRender

simulated event PreRender (Canvas Canvas)


[edit] Other instance functions

[edit] ChangeCrosshair

simulated function ChangeCrosshair (int d)


[edit] ChangeHud

simulated function ChangeHud (int d)


[edit] DisplayMessages

simulated function bool DisplayMessages (Canvas Canvas)


[edit] DrawCrossHair

simulated function DrawCrossHair (Canvas Canvas, int StartX, int StartY)


[edit] InputNumber

simulated function InputNumber (byte F)


[edit] Message

simulated function Message (PlayerReplicationInfo PRI, coerce string Msg, name N)


[edit] PlayReceivedMessage

simulated function PlayReceivedMessage (string S, string PName, ZoneInfo PZone)