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UE1:HumanCarcass (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> HumanCarcass |
Contents |
- Package:
- UnrealShare
- Known direct subclasses:
- DeadMales, FemaleBody, FemaleTorso
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
HumanCarcass.
Properties
MasterReplacement
Type: class<CreatureChunks>
Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| bBlockActors | False | ||||
| bBlockPlayers | False | ||||
| bReducedHeight | True | ||||
| CollisionHeight | 13.0 | ||||
| CollisionRadius | 27.0 | ||||
| flies | 0 | ||||
| PrePivot |
|
Instance functions
CreateReplacement
function CreateReplacement ()
Overrides: CreatureCarcass.CreateReplacement
Initfor
function Initfor (Actor Other)
Overrides: CreatureCarcass.Initfor
ReduceCylinder
function ReduceCylinder ()
Overrides: CreatureCarcass.ReduceCylinder
SpawnHead
function SpawnHead ()
States
Dead
Dead.BeginState
event BeginState ()
Overrides: CreatureCarcass.Dead.BeginState
