Cogito, ergo sum
UE1:HumanCarcass (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> HumanCarcass |
Contents |
- Package:
- UnrealShare
- Direct subclasses:
- DeadMales, FemaleBody, FemaleTorso
- This class in other games:
- U1, UT
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HumanCarcass.
[edit] Properties
[edit] MasterReplacement
Type: class<CreatureChunks>
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| bBlockActors | False | ||||
| bBlockPlayers | False | ||||
| bReducedHeight | True | ||||
| CollisionHeight | 13.0 | ||||
| CollisionRadius | 27.0 | ||||
| flies | 0 | ||||
| PrePivot |
|
[edit] Instance functions
[edit] CreateReplacement
function CreateReplacement ()
Overrides: CreatureCarcass.CreateReplacement
[edit] Initfor
function Initfor (Actor Other)
Overrides: CreatureCarcass.Initfor
[edit] ReduceCylinder
function ReduceCylinder ()
Overrides: CreatureCarcass.ReduceCylinder
[edit] SpawnHead
function SpawnHead ()
[edit] States
[edit] Dead
[edit] Dead.BeginState
event BeginState ()
Overrides: CreatureCarcass.Dead.BeginState
