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UE1:ImpactHammer (UT)
Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> ImpactHammer |
- Package:
- BotPack
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ImpactHammer.
Properties[edit]
Property group 'ImpactHammer'[edit]
AltFireSound[edit]
Type: Sound
Default value: Sound'Botpack.ASMD.ImpactFire'
TensionSound[edit]
Type: Sound
Default value: Sound'Botpack.ASMD.ImpactLoop'
Internal variables[edit]
ChargeSize[edit]
Type: float
Count[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AltRefireRate | 1.0 | ||||||||
bMeleeWeapon | True | ||||||||
bNoSmooth | False | ||||||||
bRapidFire | True | ||||||||
DeathMessage | "%o got smeared by %k's piston." | ||||||||
FireSound | Sound'Botpack.ASMD.ImpactAltFireRelease' | ||||||||
Icon | Texture'Botpack.Icons.UseHammer' | ||||||||
InstFog |
|
||||||||
ItemName | "Impact Hammer" | ||||||||
Mesh | LodMesh'Botpack.ImpPick' | ||||||||
Misc1Sound | Sound'Botpack.ASMD.ImpactAltFireStart' | ||||||||
MyDamageType | 'impact' | ||||||||
NameColor |
|
||||||||
PickupMessage | "You got the Impact Hammer." | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'Botpack.ImpPick' | ||||||||
PlayerViewMesh | LodMesh'Botpack.ImpactHammer' | ||||||||
PlayerViewOffset |
|
||||||||
RefireRate | 1.0 | ||||||||
SelectSound | Sound'Botpack.ASMD.ImpactPickup' | ||||||||
SoundRadius | 50 | ||||||||
SoundVolume | 200 | ||||||||
StatusIcon | Texture'Botpack.Icons.UseHammer' | ||||||||
ThirdPersonMesh | LodMesh'Botpack.ImpactHandm' | ||||||||
WeaponDescription | "Classification: Melee Piston\n\nPrimary Fire: When trigger is held down, touch opponents with this piston to inflict massive damage.\n\nSecondary Fire: Damages opponents at close range and has the ability to deflect projectiles.\n\nTechniques: Shoot at the ground while jumping to jump extra high." |
Instance functions[edit]
AltFire[edit]
Overrides: TournamentWeapon.AltFire
ClientFire[edit]
Overrides: TournamentWeapon.ClientFire
ClientWeaponEvent[edit]
Overrides: Weapon.ClientWeaponEvent
Fire[edit]
Overrides: TournamentWeapon.Fire
PlayAltFiring[edit]
Overrides: Weapon.PlayAltFiring
PlayFiring[edit]
Overrides: Weapon.PlayFiring
PlayIdleAnim[edit]
Overrides: TournamentWeapon.PlayIdleAnim
PlayPostSelect[edit]
Overrides: TournamentWeapon.PlayPostSelect
ProcessAltTraceHit[edit]
ProcessTraceHit[edit]
Overrides: Weapon.ProcessTraceHit
RateSelf[edit]
Overrides: Weapon.RateSelf
SuggestAttackStyle[edit]
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle[edit]
Overrides: Weapon.SuggestDefenseStyle
TraceAltFire[edit]
TraceFire[edit]
Overrides: Weapon.TraceFire
States[edit]
ClientFireBlast[edit]
ClientFireBlast.AnimEnd[edit]
Overrides: TournamentWeapon.AnimEnd (global)
ClientFireBlast.ClientAltFire[edit]
Overrides: TournamentWeapon.ClientAltFire (global)
ClientFireBlast.ClientFire[edit]
Overrides: ClientFire (global)
ClientFiring[edit]
ClientFiring.AnimEnd[edit]
Overrides: TournamentWeapon.ClientFiring.AnimEnd
FireBlast[edit]
FireBlast.AltFire[edit]
Overrides: AltFire (global)
FireBlast.Fire[edit]
Overrides: Fire (global)
Firing[edit]
Firing.BeginState[edit]
Overrides: Object.BeginState (global)
Firing.EndState[edit]
Overrides: Object.EndState (global)
Firing.Tick[edit]
Overrides: Actor.Tick (global)
Firing.AltFire[edit]
Overrides: AltFire (global)