Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:KraalBolt (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> KraalBolt |
Contents |
- Package:
- UnrealI
- Direct subclasses:
- CannonBolt, EliteKrallBolt
- This class in other games:
- U1, UT
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KraalBolt.
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 255 |
| bUnlit | True |
| Damage | 15.0 |
| LifeSpan | 7.5 |
| LightBrightness | 200 |
| LightEffect | LE_NonIncidence |
| LightHue | 102 |
| LightRadius | 4 |
| LightType | LT_Steady |
| MaxSpeed | 800.0 |
| Mesh | LodMesh'UnrealI.Krallbm' |
| MomentumTransfer | 10000 |
| RemoteRole | ROLE_SimulatedProxy |
| SpawnSound | Sound'UnrealI.Krall.Krasht2' |
| Speed | 800.0 |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
[edit] MakeSound
function MakeSound ()
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
