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UE1:Lamp4 (U1)

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U1 Object >> Actor >> Decoration >> Lamp4

Contents

Package: 
UnrealI
No known subclasses.

Lamp4.

Default values

Property Value
bCollideActors True
bCollideWorld True
bStatic False
CollisionHeight 32.0
DrawType DT_Mesh
Mesh LodMesh'UnrealI.Lamp4M'

States

active

Modifiers: auto

active.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)


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