I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:LesserBrute (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> Brute >> LesserBrute |
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
LesserBrute.
[edit] Default values
| Property | Value |
|---|---|
| AccelRate | 400.0 |
| Buoyancy | 240.0 |
| CarcassType | Class'UnrealShare.LesserBruteCarcass' |
| CollisionHeight | 42.0 |
| CollisionRadius | 42.0 |
| DrawScale | 0.8 |
| Fatness | 110 |
| GroundSpeed | 130.0 |
| Health | 180 |
| Mass | 250.0 |
| ReducedDamagePct | 0.0 |
| ReducedDamageType | 'None' |
| ReFireRate | 0.2 |
| Skin | Texture'UnrealShare.Skins.Brute3' |
| WhipDamage | 14 |
[edit] Instance functions
[edit] GoBerserk
function GoBerserk ()
Overrides: Brute.GoBerserk
[edit] PlayMovingAttack
function PlayMovingAttack ()
Overrides: Brute.PlayMovingAttack
[edit] PlayRunning
function PlayRunning ()
Overrides: Brute.PlayRunning
[edit] PlayWalking
function PlayWalking ()
Overrides: Brute.PlayWalking
[edit] States
[edit] TacticalMove
Inherits from: ScriptedPawn.TacticalMove
[edit] TacticalMove.AnimEnd
event AnimEnd ()
Overrides: ScriptedPawn.TacticalMove.AnimEnd
[edit] TacticalMove.BeginState
event BeginState ()
Overrides: ScriptedPawn.TacticalMove.BeginState
[edit] TacticalMove.EndState
event EndState ()
Overrides: ScriptedPawn.TacticalMove.EndState
