My program doesn't have bugs. It just develops random features.

UE1:LesserBrute (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Brute >> LesserBrute

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

LesserBrute.

[edit] Default values

Property Value
AccelRate 400.0
Buoyancy 240.0
CarcassType Class'UnrealShare.LesserBruteCarcass'
CollisionHeight 42.0
CollisionRadius 42.0
DrawScale 0.8
Fatness 110
GroundSpeed 130.0
Health 180
Mass 250.0
ReducedDamagePct 0.0
ReducedDamageType 'None'
ReFireRate 0.2
Skin Texture'UnrealShare.Skins.Brute3'
WhipDamage 14

[edit] Instance functions

[edit] GoBerserk

function GoBerserk ()

Overrides: Brute.GoBerserk


[edit] PlayMovingAttack

function PlayMovingAttack ()

Overrides: Brute.PlayMovingAttack


[edit] PlayRunning

function PlayRunning ()

Overrides: Brute.PlayRunning


[edit] PlayWalking

function PlayWalking ()

Overrides: Brute.PlayWalking


[edit] States

[edit] TacticalMove

Inherits from: ScriptedPawn.TacticalMove

Ignores: HearNoise, SeePlayer

[edit] TacticalMove.AnimEnd

event AnimEnd ()

Overrides: ScriptedPawn.TacticalMove.AnimEnd


[edit] TacticalMove.BeginState

event BeginState ()

Overrides: ScriptedPawn.TacticalMove.BeginState


[edit] TacticalMove.EndState

event EndState ()

Overrides: ScriptedPawn.TacticalMove.EndState