Mostly Harmless
UE1:LiftCenter (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> LiftCenter |
Contents |
- Package:
- Engine
- Direct subclasses:
- JumpSpot, PainPath, TranslocDest
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
LiftCenter.
[edit] Properties
[edit] Property group 'LiftCenter'
[edit] LiftTag
Type: name
[edit] LiftTrigger
Type: name
[edit] MaxDist2D
Type: float
Default value: 400.0
[edit] MaxZDiffAdd
Type: float
added threshold for Z difference between pawn and lift (for lifts which are at the end of a ramp or stairs)
[edit] Internal variables
[edit] LastTriggerTime
Type: float
[edit] LiftOffset
Type: Object.Vector
[edit] MyLift
Type: Mover
[edit] RecommendedTrigger
Type: Trigger
[edit] Default values
| Property | Value |
|---|---|
| bNoDelete | True |
| bStatic | False |
| ExtraCost | 400 |
| RemoteRole | ROLE_None |
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] SpecialHandling
Overrides: Actor.SpecialHandling
