Mostly Harmless

UE1:LiftCenter (UT)

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UT Object >> Actor >> NavigationPoint >> LiftCenter

Contents

Package: 
Engine
Direct subclasses:
JumpSpot, PainPath, TranslocDest
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3

LiftCenter.

[edit] Properties

[edit] Property group 'LiftCenter'

[edit] LiftTag

Type: name


[edit] LiftTrigger

Type: name


[edit] MaxDist2D

Type: float


Default value: 400.0

[edit] MaxZDiffAdd

Type: float

added threshold for Z difference between pawn and lift (for lifts which are at the end of a ramp or stairs)

[edit] Internal variables

[edit] LastTriggerTime

Type: float


[edit] LiftOffset

Type: Object.Vector


[edit] MyLift

Type: Mover


[edit] RecommendedTrigger

Type: Trigger


[edit] Default values

Property Value
bNoDelete True
bStatic False
ExtraCost 400
RemoteRole ROLE_None

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] SpecialHandling

event Actor SpecialHandling (Pawn Other)

Overrides: Actor.SpecialHandling