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UE1:LocalMessage (UT)

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UT Object >> Actor >> Info >> LocalMessage

Contents

Package: 
Engine
Direct subclass:
LocalMessagePlus
This class in other games:
U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3

Represents a schematic for a client localized message.

[edit] Properties

[edit] bBeep

Type: bool

If true, beep!

[edit] bCenter

Type: bool

Whether or not to center the message.

[edit] bComplexString

Type: bool

Indicates a multicolor string message class.

[edit] bFadeMessage

Type: bool

If true, use fade out effect on message.

[edit] bFromBottom

Type: bool

Subtract YPos.

[edit] bIsConsoleMessage

Type: bool

If true, put a GetString on the console.

[edit] bIsSpecial

Type: bool

If true, don't add to normal queue.

[edit] bIsUnique

Type: bool

If true and special, only one can be in the HUD queue at a time.

[edit] bOffsetYPos

Type: bool

If the YPos indicated isn't where the message appears.

[edit] ChildMessage

Type: class<LocalMessage>


[edit] DrawColor

Type: Object.Color

Color to display message with.

Default value:

Member Value
B 255
G 255
R 255

[edit] Lifetime

Type: int

  1. of seconds to stay in HUD message queue.

Default value: 3

[edit] XPos

Type: float


[edit] YPos

Type: float

Coordinates to print message at.

[edit] Static functions

[edit] AssembleString

static function string AssembleString (HUD myHUD, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional string MessageString)


[edit] ClientReceive

static function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


[edit] GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)


[edit] GetFontSize

static function int GetFontSize (int Switch)


[edit] GetOffset

static function float GetOffset (int Switch, float YL, float ClipY)


[edit] GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


[edit] RenderComplexMessage

static function RenderComplexMessage (Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


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