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UE1:LocalMessage (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- LocalMessagePlus
- This class in other games:
- U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004, UT3
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Represents a schematic for a client localized message.
[edit] Properties
[edit] bBeep
Type: bool
If true, beep!
[edit] bCenter
Type: bool
Whether or not to center the message.
[edit] bComplexString
Type: bool
Indicates a multicolor string message class.
[edit] bFadeMessage
Type: bool
If true, use fade out effect on message.
[edit] bFromBottom
Type: bool
Subtract YPos.
[edit] bIsConsoleMessage
Type: bool
If true, put a GetString on the console.
[edit] bIsSpecial
Type: bool
If true, don't add to normal queue.
[edit] bIsUnique
Type: bool
If true and special, only one can be in the HUD queue at a time.
[edit] bOffsetYPos
Type: bool
If the YPos indicated isn't where the message appears.
[edit] ChildMessage
Type: class<LocalMessage>
[edit] DrawColor
Type: Object.Color
Color to display message with.
Default value:
| Member | Value |
|---|---|
| B | 255 |
| G | 255 |
| R | 255 |
[edit] Lifetime
Type: int
- of seconds to stay in HUD message queue.
Default value: 3
[edit] XPos
Type: float
[edit] YPos
Type: float
Coordinates to print message at.
[edit] Static functions
[edit] AssembleString
static function string AssembleString (HUD myHUD, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional string MessageString)
[edit] ClientReceive
static function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
[edit] GetColor
static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
[edit] GetFontSize
[edit] GetOffset
[edit] GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
[edit] RenderComplexMessage
static function RenderComplexMessage (Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
