Always snap to grid

UE1:Magma (RTNP)

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RTNP Object >> Actor >> Projectile >> BigRock >> Magma

Contents

Package: 
UnrealI
This class in other games:
U1, UT

Magma.

[edit] Properties

[edit] Property group 'Magma'

[edit] DelaySmoke

Type: float


[edit] Internal variables

[edit] BurnTime

Type: float


[edit] InitialBrightness

Type: float


[edit] LastSmokeTime

Type: float


[edit] PassedTime

Type: float


[edit] Default values

Property Value
bBlockActors True
bBlockPlayers True
LifeSpan 15.0
LightBrightness 130
LightHue 120
LightRadius 30
LightSaturation 200
LightType LT_Steady

[edit] Events

[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] States

[edit] Flying

Inherits from: BigRock.Flying

Modifiers: auto

[edit] Flying.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: BigRock.Flying.HitWall